Miles623

8 Decks, 46 Comments, 11 Reputation

This is awesome. The whole deck is somewhere in between a rock and a hard place

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Posted 19 February 2013 at 22:49 as a comment on you have choices,but theyerbad

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This could really benefit from a drawing engine, howling mine comes to mind, you need something like that in a burn deck because when you run out of cards in your hand your a sitting duck and the opponent knows it. I will also agree when it comes to replacing shock, my recommendation, shrine of burning rage. On a more positive note it looks good it just needs a couple tweaks. If you have time to check this out it would be great.

http://www.mtgvault.com/miles623/decks/flame-prison/

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Posted 19 February 2013 at 22:41 as a comment on direct damage

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Opinions are appreciated.

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Posted 19 February 2013 at 22:04 as a comment on Flame Prison

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Wilt-leaf liege, boartusk liege, murkfiend liege those will all save your dude. For you I would recommend the murkfiend he is the green blue liege and pumps up both blue and green creatures accordingly he also let's you untap all blue and green creatures you control on every players untap step. In other words swing big and still have blockers.

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Posted 18 February 2013 at 19:15 as a comment on Force of Graft

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Graft won't save force of savagery because he will still enter the battlefield as a 8/0 thus killing him, graft does not trigger until after the creature spell resolves. Things that would save him would be things like coat of arms if you have multiple elementals out, or creatures that pump up other creatures. After the initial buff though, graft would work quite nicely on him.

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Posted 18 February 2013 at 00:15 as a comment on Force of Graft

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sieht gut mein Freund. Willkommen in MTGvault.

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Posted 17 February 2013 at 23:29 as a comment on Weißwiarschtl

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Definitley, that card could really put the hurt on opponents while not hurting me since I have a degree from a certain tolarion academy.

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Posted 17 February 2013 at 06:50 in reply to #324091 on Old school artifacts

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I had three in but I swapped it in favor of indestructibility, because during play tests on MWS last night I had real trouble with spot removal on my dancers when people figured out how the deck worked.

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Posted 14 February 2013 at 18:49 in reply to #323805 on Aura Power

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Interesting I got a few of the old art howling mines in my binders and was quite addicted to them for while, as for the collosus that dudes huge I'll definitely be looking for one. Thanks for the input.

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Posted 14 February 2013 at 02:41 in reply to #323661 on Old school artifacts

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Happy I could help.

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Posted 14 February 2013 at 02:36 as a comment on Mishra Reanimator

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For anti milling I have always liked gaea's blessing, but that elixir of immortality is really good for that too. I think I would drop teeka's dragon in favor of a borgardan hellkite for a free 5 damage to whatever you want when it comes into play. Good deck, seems fun to pilot as well.

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Posted 14 February 2013 at 01:59 as a comment on Mishra Reanimator

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Maybe a sadistic glee it's old school black one drop enchantment that says when something dies enchanted creature gets a +1/+1 counter, with the amount of sacrafice this has that could buff a guy up pretty quick.

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Posted 14 February 2013 at 01:50 as a comment on Blood Mimic

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You sir have been excellent help thank you. I'll be sure to look at your stuff.

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Posted 14 February 2013 at 01:40 in reply to #323605 on Old school artifacts

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How about a glimpse the unthinkable that mills ten for u/b, and I do believe you should cut back on the dark rituals it doesn't appear there is enough black to make it function efficiently. I will agree though about the trap it does seem like its only good against combo based decks. As for a dark ritual replacement I would recommend Swans of brynn argol, it's really great for mill strategies considering it can't die from combat damage and punishes opponents for damaging it. And as for permanent removal boomerang. If you would like to give me some advice on this it would be most appreciated.

http://www.mtgvault.com/miles623/decks/old-school-artifacts/

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Posted 14 February 2013 at 01:28 as a comment on Mill away your sorrows...

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Crazy amounts of mana and artifacts reminds me when my academy got banned. Although from what my friends say mana burn is no longer a factor, I am definitely going to have some fun with that rule change. Oh and I also heard something about damage not going on the stack anymore is that true, because if it is, that kind of blows.

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Posted 13 February 2013 at 22:42 in reply to #323576 on Old school artifacts

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Edit given the right scenario with your sculptors

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Posted 13 February 2013 at 22:32 in reply to #323559 on Speed Artefacts Modern

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I just looked up isochron scepter that thing is nasty why is it only an uncommon.

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Posted 13 February 2013 at 22:11 in reply to #323566 on Old school artifacts

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You should use a card called vedalken archmage it says draw a card every time you play an artifact and I believe it's only a 4 mana package it's been a while since I played but I think that card would let you play your whole deck in one turn. Do you mind checking my old artifact deck out.

http://www.mtgvault.com/miles623/decks/old-school-artifacts/

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Posted 13 February 2013 at 21:11 as a comment on Speed Artefacts Modern

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Yeah I put the memorial mainly as a win more condition . I do believe it will be coming out in favor of honor the pure though.

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Posted 11 February 2013 at 19:35 as a comment on A King and His Men

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I know of path to exile but isn't it like 15$ per copy I don't know if I could justify 60$ to myself for a slightly better card. I will look into honor the pure thanks for the comment.

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Posted 11 February 2013 at 18:28 in reply to #323008 on A King and His Men

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