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This decks been the most effective one that I've built myself. The intent is to get enough mana to cast up/out a 5-drop (either a Crawler or a Journal) and work well with the Rush of Knowledges. With two Journals in play and 10 cards in hand, life-gain's not so hard. If the crawlers are taken out, and life gain isn't an issue, then the Geist's are there to deal some damage. If the Crawler's can be brought out, then just draw, draw, draw.... Brainstorms, Frantic Searches, a bit of flashback with the Think Twice's. One key card not yet mentioned is the Whirlpool Riders. If there's a crawler in play, play a rider to refresh cards in hand and also ping some good damage from the draw. Cheep deck to build too, just rare common's for the Riders, Frantic Searches and Rush of Knowledges. Mid-April 2012... I've got two Howling Mines and am thinking that the low land count might not be so much an issue if I can get another 2 Mines to add. That could get the Journal's some solid fuel. Also noted that the Engineer's have (recently) gotten cards out early (first builds of this deck were too slow) although the cards are at 68 before adding any Howling Mines. I'm also wondering about some Birds and Hinterland Harbor's and also Memory's Journey's to Mix cards back in (like ROK, Crawlers, and Riders)
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