miracles

70 Decks, 243 Comments, 15 Reputation

depnds where you play? at my local carddealer, we play standard format... 5-6 rounds depending on the number of players...

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Posted 11 January 2012 at 11:18 in reply to #214694 on Grixis Control (Standard)

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if you go to a fnm where you know 2/3 of the ppl are playing token whenie, with st traft - DoJ/splicer seems good to have in the deck... if the last 1/3 plays kessig/ramp then mind control might be good in sideboard... thats what i ment with your meta game, what ppl plays near you... only cool that you bring your own build to the fight ;)

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Posted 11 January 2012 at 10:50 in reply to #227177 on best deck of mine

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think im gonna test with dismember... seems "better" if opponents has plenty of creatures..

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Posted 11 January 2012 at 10:43 in reply to #227282 on bUG std

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wow.... oO i mean wow... he provides his own army... he boost them, and he turns planeswalkers? hedroncrab!

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Posted 11 January 2012 at 10:42 in reply to #227339 on bUG std

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in that case i would: -1 dragonskull summit -2 forest; +1 mountain +2 ghostquarter/shimmering grotto

ghost quarter can help you with those pesky moorland hunts/kessig lands, aswell as function as a fetchland for you, that also trims your library...

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Posted 11 January 2012 at 10:30 in reply to #227198 on Targeted Mill (suggestions, please!)

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i agree, its more fun to bring something "out of the box" at fnm... played a version of turbo fog last, was great fun though i pretty much lost every game post board... :)

i have also tried SWN's old std build extraction at fnm, and like he say, its hard to pilot for the first time...

i didnt find psychic surgery to be as usefull as i would have it, and now where fecth lands have rotated out, i dont think theres enough "forced" shuffles to make it that usefull... against birthing pod yes maybe..

for the U/B version, i think i would have tried to find room for snapcaster mage, to recycle some of my spells...

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Posted 11 January 2012 at 10:22 in reply to #227217 on Extractionista take two

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edited: -2 jace -1 moonmist -1 ponder; +1 wurmcoil +2 dismember +1 surgical

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Posted 11 January 2012 at 10:12 in reply to #227282 on bUG std

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was thinking as removal/when im out of cards aswell...

currently looking at some of the new spoilers, and this might get a bit rework once the new block hits...

not a bad idea whit the dismember, though i think its a bit costly on the life total..

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Posted 11 January 2012 at 10:06 in reply to #227282 on bUG std

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moon mist is to turn mayor if my opponent keeps on playing a spell a turn... the flipping of delver is a bonus, like you say yourself i have plenty of spells... though i might consider going more black for doombalde/GftT/ iliana of the veil...

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Posted 11 January 2012 at 03:08 in reply to #227265 on bUG std

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it looks like an slightly updated version of your standard extraction, back with zendikar block was still around...

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Posted 11 January 2012 at 02:58 in reply to #227217 on Extractionista take two

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another note; is it surposed to be 12 swamps ? if so i might look at the mana base a bit... -4 swamp +1 forest +1 mountain +2 Rootbound Crag...

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Posted 11 January 2012 at 02:36 in reply to #227198 on Targeted Mill (suggestions, please!)

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i miss some control, maybe liliana of the veil... +3 of her, and -1 garruk -2 memoricide...

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Posted 10 January 2012 at 22:40 as a comment on Targeted Mill (suggestions, please!)

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he runs 3 DoJ main board + 2 gideon... dont know his meta, but seems a decent amount, along side the 4 o-rings... but like you said, in the end it comes down to the person :)

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Posted 10 January 2012 at 22:00 in reply to #227177 on best deck of mine

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bladesplicer would seem decent in this... maybe instead of fiend hunter?

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Posted 10 January 2012 at 21:50 as a comment on best deck of mine

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i think this is ment for standard

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Posted 10 January 2012 at 21:40 in reply to #227168 on Extractionista take two

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you can activitate his ability when he comes into play, he can target creatures, he pwns illusions, and with your equipment, he takes quicker care of the opponent than foreslinger, and still is able to block...

but yes the 3 mana activation cost is the downside...

also have you thought about adding your dual lands to mainboard to free up some space in the sideboard?

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Posted 10 January 2012 at 12:17 in reply to #226817 on Goblin Slap (T2 turn 4 win)

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sure np :)

if its Doj or other removal you fear, maybe negate over mana leak? yes i know mana leak can be used for all spells, but negate is more hard counter, as they wont get the chance to pay extra for the DoJ...

i'm also looking forward on suggestions on my bUG deck
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=278753

thnx in advance

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Posted 10 January 2012 at 12:14 in reply to #226937 on STANDARD TRI-COLOR

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i think i would try out with:

-1 geist
-1 grimgrin
-1 angelic destiny
-1 spirit mantle
+4 phantasmal image

reason: its a cheap 2 cost, that can work as an extra exarch or bell ringer... (though it doesnt have flash the same way it can still untap your grimgrin...

else i would proberbly look at Vedalken Anatomist for a more consistent way of tap control, that also works on controling opponents creatures... (+1/+1 counters and -1/-1 counters even eachother out, so your grimgrin still stays quite strong, since he still gets a counter when he attacks...)

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Posted 09 January 2012 at 11:44 as a comment on STANDARD TRI-COLOR

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may i ask if you have considered spikeshot elder, instead of fireslinger?

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Posted 08 January 2012 at 16:44 as a comment on Goblin Slap (T2 turn 4 win)

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go with white sun zenith then... makes cats, and shuffles back into library for later use

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Posted 04 January 2012 at 03:41 as a comment on Esper Control Standard

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