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Goblins.
Continuously assault your opponent with all your forces. Keep on stacking goblin tokens with Krenko's Command and with Krenko himself. Try to start with a Warren Instigator to get some of the expensive cards early on the battlefield. Use Burn at the Stake to completely annihilate the enemy. Use goblin grenades and lightning bolts to kill some high profile creatures, alternatively use them to directly damage the enemy.
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I would change some of the numbers here ;) "Goblin Chieftain" up to 4 and remove "Goblin King" instead. Your goblins need haste, especially "Krenko, Mob Boss" and the load of tokens he produces "Goblin Wardriver" up to 3, and "Krenko, Mob Boss" down to 3, since he is legendary, you don't want to have him twice in your hand. "Burn at the Stake" down to 2 or 3, again this is a finisher and you don't need it from the beginning. In my goblin deck (OK, I play with 18 lands) I normaly never see that much mana on my side of the table ;) "Teetering Peaks" down to 2 or 3, great for late-actions when you allready have enough mana, but in erly game, it slows you down. Suggestions: Quest for the Goblin Lord (Enchant), Bloodmark Mentor (Creature), Furystoke Giant (Creature, Finisher), Mogg War Marshal (Creature, works great with Quest for the Goblin Lord), Spikeshot Elder (Creature), Mogg Sentry (Creature) Greetings Muktol
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