bloodchief/mindcrank

by Mooman on 16 February 2012

Main Deck (60 cards)

Instants (3)


Artifacts (4)


Enchantments (4)


Land (22)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This seems to work half of the time, I like the deck but feel it is missing something

Deck Tags

  • Multiplayer

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,536 times.

Mana Curve

Mana Symbol Occurrence

004480

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for bloodchief/mindcrank

i think what you need in here is a decimator web or two :)

0
Posted 16 February 2012 at 16:15

Permalink

The webs sound like a really good fit. I think I am going to put a few in.

0
Posted 20 February 2012 at 19:56

Permalink

scumbling1 has deleted this comment.

Posted 17 February 2012 at 01:15

Permalink

I think this deck has potential, but it's a bit lacking in focus. You have the combo which ends games instantly once put together, and it makes the expensive dragons and devils you're running unnecessary. If you focus more on the combo, you'll probably win more games.

I'm going to assume you're keeping this Standard legal. If you want to include older cards, I can offer even better suggestions as to what could work for the deck.

I'd drop the Geosurge, Infernal Plunge, and all the cmc 6 creatures. You're base combo--Crank + Ascension--is dirt cheap, and it doesn't need big beatsticks to enable it. If you toss out the creatures, you no longer need to use up space for the rituals. I'd run 24 lands to keep away from the occasional mana screw, but that's all the mana sources this deck should need.

I'd also remove the Alpha Brawls for additional Blasphemous Acts--BA will usually cost less than AB, kills more creatures, and won't have much impact on your own board; Your creatures come back from the grave, anyway.

In place of what you've taken out, I'd add in four Exsanguinates and four Diabolic Tutors (Increasing Ambition could also work, though I like it less for it's higher cmc). Exsanguinate is an amazing mulitplayer card--it helps out the Bloodchief Ascension, buys you some time with extra life points, and can be a win condition in the late game. Diabolic Tutor is, well, a tutor. You want to see your combo ASAP, and DT is the cheapest way to search for either combo piece in Standard (that I can think of).

I'd probably cut the Devil's Plays in favor of something less mana-intensive, too. Expensive single-target burn is usually pretty bad in multiplayer games. Slagstorm seems perfect for this deck, as it can either trigger your Ascension, or deal with an early aggro rush, as needed.

0
Posted 17 February 2012 at 01:19

Permalink

I'm running a deck with this combo as well if need ideas http://www.mtgvault.com/ViewDeck.aspx?DeckID=298588

0
Posted 25 February 2012 at 17:30

Permalink