MrAdam5

64 Decks, 42 Comments, 9 Reputation

It never even crossed my mind to add mama dorks. :/
Thanks for the comment!

1
Posted 01 September 2015 at 22:34 in reply to #560665 on Junk Ascendancy

Permalink

Thanks for the suggestions. I did pick up another Serum Visions this weekend, so I will add that. However I don't have any more Remand sitting around atm.
I don't think this deck (in its current state) could run without Farseek. Expedition Map, maybe Explore, would be my only alternative since I need to have W/U/R/G available for the combo to work and Farseek can grab those for me fairly early.
After a play-test, once Ascendancy is out and I can cast Sprout Swarm I can use Ascendancy's 2nd ability and 'cycle' through my deck until I find what I need (Altar). It ends up working better than I thought.

0
Posted 31 August 2015 at 23:41 in reply to #560523 on Junk Ascendancy

Permalink

That wouldn't be bad, but I would have to abandon the use of Heartless Summoning if I wanted to use that combo. However, Gravecrawlers would be an excellent addition in of them selves. Heartless would kill them, but then I cast them again, die, again, die for as long as I have black mana. Assuming I can keep a zombie in play.

0
Posted 17 February 2015 at 05:54 in reply to #536254 on Purphoros Apocalypse

Permalink

These type of decks do surprisingly well as long as you can send and keep creatures in the graveyard.
Some budget-friendly suggestions: Jarad, Golgari Lich Lord and Nighthowler. They can become beatsticks and your win-con with Jarad's ability. I'm also a fan of Black Sun's Zenith and Altar's Reap.

Check out my version: http://www.mtgvault.com/mradam5/decks/golgari-darkness/

1
Posted 31 December 2014 at 20:13 as a comment on [Budget] B/G Graveyard Pump

Permalink

I agree with you on Rabblemaster. I just don't have any!

0
Posted 13 November 2014 at 05:53 in reply to #516866 on Mardu Aggro

Permalink

This could easily be standard legal. Though, having the Rampager is what makes this such a threat.
Some thoughts for replacements though: Colossal Heroics, Crater's Claws, Dictate of the Twin Gods, Howl of the Horde, War-Name Aspirant, Boon Satyr.
The Raid mechanic would work well here as you're only ever getting the Flamespeaker's ability if you attack.

1
Posted 18 October 2014 at 06:06 in reply to #511449 on Flamespeaker

Permalink

I think War-Name is a better creature here. Its a permanent bonus that will likely happen in this type of deck, versus a temp buff that sometimes happens. War-Name also works great with the Flamespeaker; if shes the card you exile with him, you cast her in and will get her bonus.
Her second ability is also some pretty good evasion against token decks.
I feel Swiftspear would work better in a U/R deck.

0
Posted 06 October 2014 at 02:45 in reply to #508933 on Double The Fire power!Standard

Permalink

Looks pretty good. I had a similar idea but focused mainly on the Flamespeaker.
Check mine out for some more ideas: http://www.mtgvault.com/mradam5/decks/flamespeaker/

0
Posted 06 October 2014 at 00:19 as a comment on Double The Fire power!Standard

Permalink

At least I could possibly have Unwinding Clock to save me! But that pretty much shuts this thing down.

0
Posted 03 October 2014 at 00:14 in reply to #508042 on Artifacts have Souls too

Permalink

Thanks, I had a good laugh putting this together.

0
Posted 07 September 2014 at 00:50 in reply to #501095 on Backwords Town

Permalink

True, but you can stop it at instant speed. Hence Beast Within.

0
Posted 23 August 2014 at 17:18 in reply to #481962 on Saprolings

Permalink

Paradox Haze crossed my mind as I first played it. That could make this very mean. I do run a Sporesower Thallid, but felt the Ancient didn't really add much, especially how I play this.
As much as I hate infinite combos, this just plays off of the Sporemound-Life and Limb combo. Then I fireball everyone for a twist.

0
Posted 12 July 2014 at 20:21 in reply to #481962 on Saprolings

Permalink

As much as I like to make people discard, I don't like to discard.
However, after play tests, I need to find room for draw.

0
Posted 28 June 2014 at 16:51 in reply to #476548 on Group Pain

Permalink

I like those suggestions. I'm leaning toward early game life gain. So, lets say, dropping the Stun Snipers, Aurelia's Fury, Lingering Souls, and Chromatic Lantern or Cloudstone Curio.

Cathedral Sanctifier and Lone Missionary have some pretty beefy ETB life gain for their cost. I do like my Master Splicers, but 4cmc is almost too much, I'd rather be playing my ramp. Blade Splicer would fit. But Seller of Songbirds adds flying for better chump blocks (hence the original Lingering Souls).

0
Posted 09 May 2014 at 02:32 in reply to #461975 on Standby for Tyrantfall

Permalink

Thanks for the feedback.

Legality isn't really a factor for me. My table plays with pretty much anything, as far back as Alpha till now, so changing Sol Ring for something else really only hurts me. This is a just-for-fun, casual deck after all.

As far as those Cloudstone interactions go, it still works. Tyrant in play > Cast Angel > Angel ETB to remove Tyrant > Tyrant ETB > Cloudstone trigger > return Angel to hand. I don't trigger Cloudstone off the Angel entering, just Tyrant coming back. I wouldn't say 'no' to replacing it and I know its not the best, but I like it for flavor.

After playing it, as you said, its pretty open until the Tyrant is out. I'm not a fan of the Stun Snipers I have there now, but not sure what to replace them with. Cards like Smoke and Meekstone draw too much hate and would only turn the table against me, though good ideas to build on.

0
Posted 08 May 2014 at 02:33 in reply to #461975 on Standby for Tyrantfall

Permalink

I'm a fan of running Emeria, the Sky Ruin in mono-white.

1
Posted 12 February 2014 at 02:43 as a comment on Soldier

Permalink

True, it would be easier that way. I guess it all depends on the draw. Mana wise its cheaper to play the Archangel and Metamorph in the same turn, whereas I would need 10 mana to do that with the Lattice. Tinker would make it cheaper, but them I'm loosing an artifact (usually land) early game when I could be using that to pull out something bigger like the Forge or Blightsteel.

0
Posted 24 January 2013 at 19:34 in reply to #317727 on Indomitable Artifacts

Permalink

True that. I do have a playset of Lotus Petals on hand but I'm not really a fan of their one-shot use. Not in this deck anyway.
Training Grounds was always pretty nice. If I decided to sideboard in the Adjudicator that would probably be a good addition to go with it to get more use from it.

0
Posted 21 January 2013 at 21:49 in reply to #317721 on Indomitable Artifacts

Permalink

I have two in there to increase the chance of drawing them because I have no easy way to fetch them as is. I can only dig for them as they are my only non-artifact creature. I do have Wargate in there for that reason though, so if it came down to it I could drop one.
Thanks for the comment!

0
Posted 21 January 2013 at 21:44 in reply to #317727 on Indomitable Artifacts

Permalink

If I come across more Sol Rings I'll probably add them, but more Mox Opals would be a waste due to the Legendary rule. I usually end up fetching it (along with the rest of my mana artifacts) and if I had more Opals they would just be dead draws.

Good suggestions on the others, the only reason I don't have more Master of Etherium, Steel Overseer, or Mycosynth Golem is because they seem to be a rarity. My local shops don't have them and no one has/wants to trade for them (at least not for anything I can offer). Defiantly want them in there though, at the vary least Steel Overseer.

0
Posted 21 January 2013 at 02:40 in reply to #317704 on Indomitable Artifacts

Permalink

1-20 of 41 items

1 2 3 Last