Mr_Pendulum

14 Decks, 109 Comments, 26 Reputation

Yeah in my deck I keep just 2 in the sideboard. But I'm running a pure aggro deck yours looks like a cross between aggro and midrange.

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Posted 19 March 2014 at 03:53 in reply to #448351 on A new spin on White Weenies

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20 lands isn't enough for a deck running 4 blood barons. I'd recommend dropping them as 2 in the side board then adding mutavaults to boost your land to 22, plus add another thoughtseize and at least 2 hero's downfall. Drop a desecration demon for them. That's assuming your still trying to make an orzhov weenies deck.

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Posted 19 March 2014 at 03:28 in reply to #448351 on A new spin on White Weenies

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Looks to me like the angel is your only bomb, take it out and your running a white weenies (aggro) list. I suppose this as close to midrange as you can get with just white though.

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Posted 11 March 2014 at 00:32 in reply to #445982 on Mono White Midrange 2014

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It's not really midrange either

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Posted 10 March 2014 at 23:57 in reply to #445982 on Mono White Midrange 2014

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Add Jarad the lich lord, I think that's his name gb mythic from Ravnica.

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Posted 09 March 2014 at 22:37 in reply to #445653 on Golgari Self Mill

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You need to drop the black, it's not in your loop and your only running 4 black sources. 22 lands in a four color deck just doesn't seem like enough. I'd play Sylvain caratid over the drum and drop phenax if you want a secondary mill win use jace.

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Posted 07 March 2014 at 19:43 as a comment on Jarad's Sacrifice

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Alright I stand corrected on the master and guildmage. As for the side board do some play testing with something friends and see what works.

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Posted 05 March 2014 at 22:34 in reply to #444330 on Bloody Knuckles

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Alright before the sideboard master of cruelties won't work with the guildmage, he changes the life total the guildmage requires it to be lost most people use burn. But onto the sideboard I'm going to assume the local meta is playing the top 8:
2 bile blight - for the aggro decks, mono blue and pack rat
2 mizzium mortar - only card besides devour flesh that can hit Blood baron, plus its great removal
2 slaughter games - for the control matchup or any deck that has something you dont feel like dealing with
1 charm - control if they're tapped out with some bombs in the graveyard this can get rid of them before they elixir them back
1 pithing needle - planeswalkers and mutavaults
2 burning earth - use at your own risk
3 thoughtseize or duress if you dont have them - mainly control but good against most decks
2 doom blades - cheap removal
2 dark betrayal - great against black decks

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Posted 05 March 2014 at 22:14 in reply to #444330 on Bloody Knuckles

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Well I'll start with the actual deck. I'd start with switching the rakdos for more desecration demons, I'd probably drop the guildmage too. Then drop the burning earth your playing non basics, havoc festival and sinister possession. Add more: hero's downfall and thoughtseize. We cant help with the sideboard if the deck isn't finished.

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Posted 05 March 2014 at 10:16 as a comment on Bloody Knuckles

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Let us know how the deck does. I'd like to know how it plays out. My version uses more red than white so I run stormbreath over Brimaz. On that note I'd recommend Aurelia instead of one of your Brimaz.

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Posted 28 February 2014 at 07:13 as a comment on RWB Midrange post BNG

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I'd recommend the charms to regenerate corpsejack or its just going to die to removal. And please drop those tutors they're horrible.

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Posted 28 February 2014 at 07:00 as a comment on Menace to Society

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On that note whats tajic doing there run another obzedat or blood baron. Where's mizzium mortar? And I just can't get behind the 3 merciless evictions or the 4 fated cards. Lastly cut it down to 60.

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Posted 27 February 2014 at 02:46 in reply to #442532 on Access Denied-Dega Control

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The jitte should be in the deck not the sideboard replace it with the war and peace. The jitte is going to be your go to card most of the time.

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Posted 21 February 2014 at 09:54 as a comment on D.G.K. death and taxes

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Where are your gods willing or brave the elements? I'd also look into pacifism if it's legal you need some removal.

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Posted 20 February 2014 at 23:24 as a comment on Heroic Blessing

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My recommendations would be: plus one precinct captain, plus two Brimaz, . Drop favored hoplite, heliod, hopeful eidolon, nykthos. Switch the feindslayers with the banished priests put the spears in the main deck. I think the only thing I'd Chaeng with the old list would be the countless battles Brimaz and spirit of the labyrinth.

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Posted 20 February 2014 at 10:03 as a comment on Weiner, weiner weenie.

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I second this, and add the mill jace. Drop the guardians and phantoms also maybe one of the guild mages, one of the aberrations and one of the colossus. That would be eleven spots two for Jace then counter and removal with the oth other nine. Almost forgot breaking // entering.

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Posted 19 February 2014 at 23:47 in reply to #440013 on Standard Defender Mill

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On that note I'd drop merciless eviction for a second elspeth and move the blind obidance to the side board to make room for the downfalls. Lastly debt to the deathless is a one there's no need for two throw a bile blight or drown in sorrow in its place depending on your local meta.

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Posted 18 February 2014 at 04:48 in reply to #438292 on In Memory of Old Standard

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Your devotion is 2 for underworld 1 for each pack rat even copys 2 desecration demon and 2 obzedat plus 1 blood baron so ideally he would hit for 6+ with his 2. I'd run elspeth over ratchet bomb you already have plenty of removal. But play test it a few times and see what work for the local meta.

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Posted 17 February 2014 at 20:01 in reply to #439513 on B/W Midrange

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Your never going to get the badger that high. All your permanents have small devotion along with just being small. its going to take all your protection spells just to keep your stuff alive as I throw all my spells your way. Control will just counter every thing, midrange runs more removal than you have protection, and aggro will probably out race you. I'm sorry BU the badger is cute but won't win you the game.

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Posted 17 February 2014 at 18:03 in reply to #439200 on Badger Devotion

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I like where this is going but I'd probably drop the 2 ratchet bombs for 1 gray merchant putting you at 60. Maybe throw them into the side board after some play testing if you've got some dead cards.

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Posted 17 February 2014 at 17:44 as a comment on B/W Midrange

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