EDH: Daxos the Returned

by Muktol on 24 April 2016

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

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Deck Description

I got my hands on a complete set of the 2015 commander decks. The original Decklist can be found under "Call the Spirits":
http://magic.wizards.com/en/articles/archive/feature/commander-2015-edition-decklists-2015-11-06

After a few testgames I wanted to get rid of cards I didn't really like in here. Here are the changes and what' it has become.

Removed:
Karlov of the Ghost Council ...Basically a good creature but I feared that there might be to few lifegain in this deck to ensurer that his ability could be activated.
Sandstorm Oracle ...There are better carddraw cards in my opinion.
Monk Idealist ...Single target enchantment return is not of great use here.
Grave Peril ...I felt that this card could be very good...or very bad. The problem is that you couldn't steer it.
Righteous Confluence ...Tough a flexible cards i wanted to add some more enchantments to this deck an thus this one had to be removed for now.
Gild ...I wanted an exile-removal based on enchantments so this one had to be removed.
Vow of Malice ...got removed in favour of Phyresis.
Vow of Duty ...got removed in favour of Helm of the Gods.

Added Cards:
Soul Snare ...Enchantment that lets you remove a creature attacking you or your planeswalkers.
Journey to Nowhere ...Enchantment that lets you exile a creature until Journey leaves the battlefield.
Spirit Loop ...Enchantment that gives the enchanted creature lifelink. If Spirit Loop is put into a graveyard it is returned to your hand.
Eidolon of Countless Battles ...Enchantment creature with bestow. Enchanted creature gets +1/+1 for each creature AND each aura you control.
Agent of Erebos ...Enchantment creature with graveyard hate.
Ethereal Armor ...Enchantment, enchanted creature gets +1/+1 for each enchantment you control. Basically has to be in every enchantment deck ;)
Phyresis ...Enchantment, enchanted creature gets infect.
Helm of the Gods ...Artifact, equiped creature gets +1/+1 for each enchantment you control.
Athreos, God of Passage ...Enchantment creature, allows you to take dying creatures back on your hand instead of putting it into your graveyard. I did remove a single Swamp for this card.

I own most of the cards here, and use the rest as proxies, and have played this deck on some (few) occasion. I'm open to all suggestions that will help to improve this deck.

How to Play

"Daxos the Returned" (commander) ability:
Whenever you cast an enchantment spell, you get an experience counter.
{1}{W}{B}: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."

About 30% of this decks are enchantment spells so the counter generation should go pretty fast. For 3 mana you get an token that can only grow stronger with time and can be generated as often as you have the mana for it.
The only thing those tokens lack is any sort of evasion but that should be compensated by their power and mass.

Deck Tags

  • Commander
  • Enchantment
  • Untested

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

4903200

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH: Daxos the Returned

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