R/G: Werewolves 3

by Muktol on 16 May 2016

Main Deck (62 cards)

Sideboard (14 cards)

Enchantments (3)

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Deck Description

Idea:
This is a copy I imported on mtgvault for a friend because he refuses to use this site and I wanted to get an outline on the mana-curve in special and the deck in general.

The most radical change to his previous werewolf deck was in adding Æther Vial and Collected Company. All cc4 creature spells (2 Huntmaster of the Fells) where removed and traded for some of the new werewolf's.
Moonmist was left out on purpose. The only thing it was really good at was preventing combat damage for non-werewolf creatures. Full Moon's Rise can regenerate and buff them so it's more efficient. And to get your creatures transformed it's often easier to hold your feet still and don't cast a spell...easy enough with Æther Vial.

Tests:
I have played some testgames against this deck against with some (few) different decks. I'm open to all suggestions and ideas that may help to improve this deck.

How to Play

If you're having Æther Vial play it as soon as possible. Normally you want to get it to 3 counters as fast as you can to get Breakneck Rider, Geier Reach Bandit, Immerwolf or Kruin Outlaw into play. Just remember that putting a creature into play with Æther Vial doesn't count as playing a spell and thus, if it's the only creature you have put into play this turn, your humans will transform on your opponents upkeep!.
A transformed Geier Reach Bandit in combination with Collected Company normally means doom for your opponent.
The main finisher would be Kruin Outlaw supported by Immerwolf, Mayor of Avabruck and Full Moon's Rise. That doesn't mean that those creatures should stay defensive as you normally want to put as much pressure on your opponent as fast as possible.

Deck Tags

  • Modern
  • Gruul
  • Werewolf
  • Played

Deck at a Glance

Social Stats

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This deck has been viewed 1,237 times.

Mana Curve

Mana Symbol Occurrence

0003121

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G: Werewolves 3

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