Muninn

21 Decks, 9 Comments, 0 Reputation

Okay, this is just a suggestion, but i think a few more lands and spells would be good for the deck, not completely sure tho

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Posted 03 October 2011 at 00:46 as a comment on Legacy extraction :D

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Didn't see that rules update, that makes me happy :D

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Posted 29 May 2011 at 18:17 as a comment on G/W Beat

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Melira doesn't work that way, "Creatures you control can't have -1/-1 counters placed on them."
Persisting creatures come into play with the counters on them.

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Posted 20 May 2011 at 00:39 in reply to #164067 on G/W Beat

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And it seems like that is a lot of land that enters tapped, generally not a good idea without amulet of vigor

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Posted 24 February 2011 at 15:57 as a comment on Goats of the Godhead

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Leyline of the Meek might be a good addition :)

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Posted 24 February 2011 at 15:54 as a comment on Goats of the Godhead

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Swap Pacifism for Journey to Nowhere, otherwise it seems good, got alot of high cost creatures, but it seems like it would be able to keep the opposition to a minimum while waiting for those big bads to come out

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Posted 17 November 2010 at 14:57 as a comment on I Cant Feel My Legs!

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Why the Arid Mesas and Marsh Flats? You only have plains anyways.

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Posted 17 November 2010 at 06:16 as a comment on Allies pure white T2

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Definitely run with 4 chandras and 4 kiln as thats your major win condition. I dont like the ember hauler as its basically 3 mana for 2 damage, and instead of using prodigal pyromancers i'd use Cinder Pyromancer, you lose the ability to do damage to creatures, but whenever you cast a red spell you can untap him

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Posted 17 November 2010 at 05:28 as a comment on chandras spitfire

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Thanks for the comment, although i dont think sparkmage or ember hauler have a spot in this deck, sparkmages tap effect only really helps the spitfire and not the Kiln Fiend

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Posted 17 November 2010 at 05:23 as a comment on Burning Spitfiend

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