mymobbsdeep

64 Decks, 560 Comments, 228 Reputation

wasn't supposed to be offensive. just saying we literally have almost identical builds, yours is just missing some small things to make it better. and you still don't need multiples of cards. The whole point of putting a deck up for discussion is for peoples opinions on how to make them "better". And Urborg is awesome when you have a use for it. It quite literally only benefits 1 card, Sheoldred.

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Posted 09 April 2013 at 07:01 in reply to #339101 on First Turn Griselbrand

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looks like good fun

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Posted 08 April 2013 at 07:13 as a comment on Rage (Werewolves)

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Hard to do though while keeping it at 60 and not messing it up

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Posted 08 April 2013 at 05:52 as a comment on I'd Tap That Too. (Improved)

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Gotcha, I guess it is hard to tell these things without playing them

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Posted 08 April 2013 at 05:49 as a comment on The Coming Devastation

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http://www.mtgvault.com/mymobbsdeep/decks/easy-eldrazi/

My deck with the same base, works better though. you should take out the doubles of all your creatures, no point to have multiples.
Also Urborg is pretty much useless in a deck that already has 19 swamps in it and only two lands that aren't.

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Posted 07 April 2013 at 07:09 as a comment on First Turn Griselbrand

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yea kinda like my eldrazi version of this

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Posted 07 April 2013 at 06:52 in reply to #338681 on First Turn Griselbrand

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your mana curve is way too high, never gonna work man. it would take you forever to play an eldrazi and there is literally no mana ramp in here. need a ramp!

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Posted 06 April 2013 at 02:57 as a comment on The Coming Devastation

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Pretty cool deck man, its a shame blue and white decks don't ramp very well, cause you could make this pretty annoying

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Posted 06 April 2013 at 02:03 as a comment on I'd Tap That Too. (Improved)

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Nah id rather not have it in here for five mana, don't want to clog the ramp up. Good thought though

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Posted 06 April 2013 at 01:28 in reply to #338779 on Reanimated

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That's pretty sick

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Posted 06 April 2013 at 01:27 in reply to #338780 on Reanimated

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Oh shit I actually just realized that, Aeon, Ulamog, and Kozilek wont work.... If they are put into the graveyard from anywhere I shuffle them back into my deck. so that's pointless in this deck

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Posted 06 April 2013 at 01:08 as a comment on Reanimated

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Thanks, good to know! it would be pretty unfair if it did count but totally insane at the same time.

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Posted 06 April 2013 at 01:07 in reply to #338783 on Reanimated

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I don't see the victory in this deck sadly. your deck really ends up depending on mind control, cause your not going to be able to stop every spell. and you have nothing to block with. all I have to do is play something first turn. and possibly two things the next turn. that equals death for this deck.

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Posted 04 April 2013 at 07:21 as a comment on Counter

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Archwing Dragon for Blistering Firecat?

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Posted 02 April 2013 at 16:29 as a comment on Fast Infinite Turn

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I was trying to keep the cost of my creatures cheap in order to save left over mana going into my opponents turn, for silence or righteousness if they are swing at me for damage. I thought about it though, maybe just one or two, but I don't know if I should drop anything for her.

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Posted 02 April 2013 at 16:20 in reply to #337956 on Exalted Control

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If you end the turn, don't you skip your end step? I feel like final fortune would just immediately start your turn over again, and if your timing is good, you never would hit your end step..

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Posted 02 April 2013 at 16:08 in reply to #337945 on Fast Infinite Turn

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hahaha this is really gay. Good job man

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Posted 02 April 2013 at 16:01 as a comment on Fast Infinite Turn

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The one I posted is a bit different from my comment above, after looking at it I realized I needed to tweak some things to make it work better. But yea, its definitely something worth making

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Posted 02 April 2013 at 06:46 in reply to #337877 on G/w heal GateCrash

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I would add this: 4 Serra Ascendant, 3 Knight Of Meadgrain (replace Ajani Sunstriker), 2 Divinity of Pride, 2 Chalice of Life, 1 Felidar Sovereign, 4 Birds of Paradise (replace Avacyns Pilgrim), 4 Festival of Trokin, 4 Dawnglow Infusion, 4 Life Burst.
That's a total of 28 cards I would add and make your deck insane. I would also add 4 Razorverge Thicket and 1 Plains in replacement of 2 forest, evolving wilds, and both Govony Townships.
From the rest of your cards, I would keep: 2 Rhox Faithmender, 3 Rancor, 2 Heroes Reunion, 2 Champion Of Lambholt, and your 3 Somberwald Sages

I realize this would be quite a change hahah but if I was making this deck, that's what I would do. Im going to put a copy of this deck up for view if you want to look at it. But yea, I think this would be pretty sick

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Posted 02 April 2013 at 05:44 as a comment on G/w heal GateCrash

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owning it isn't gay, playing with it is hahah. you should put that shit in a safe for another ten years. Lotus Bloom for sure would be useful though, and mox diamond isn't really helping you. I would look into some of the Eldrazi specific lands to help you get them out faster and use Tinker to get your basalt monolith (which I would swap out for Manalith, and toss out Power artifact) sorry for being an asshole

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Posted 01 April 2013 at 21:37 as a comment on Eldrazi (?)

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