Mystur

14 Decks, 3 Comments, 0 Reputation

You missed something in your explanation: you have to start second for Gemstone Caverns to start in play PLUS you have to remove a card from your hand from the game; therefore, for this to work, you next two draws have to be Forests.

Clearer and More Complete Explanation
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Begin Game: Player goes second > Gemstone Caverns comes into play > Remove Forest from Game
Turn #1: Opponent plays out turn.
Turn #2: Draw Forest > Play Forest > Cast Explore > Play another Forest > Cast Amulet of Vigor
Turn #3: Opponent plays out turn.
Turn #4: Draw Forest > Cast Scapeshift > Sacrifice land (x4) and play Cloudpost (x4) > Cast Emrakul, the Aeons Torn
Turn #5: Draw [unimportant card] > Attack with Emrakul
Turn #6: Opponent plays out turn > Laugh at opponent's eminent defeat
Turn #7: Draw [unimportant card] > Attack with Emrakul > Victory dance

THAT is how this should play... in a perfect world.

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Posted 22 August 2010 at 06:08 as a comment on 2nd turn emrakul

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Um... What? o_O

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Posted 22 August 2010 at 05:43 as a comment on 400 Cards, 3 Wins

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I built a deck almost exactly like this except I replaced the Æther Tradewinds x3 with Path to Exile x2 and another Cancel. I also turned the Treasure Hunts into another Tome Scour and two Ponders.

It's less diversified, but still destroys opponents.

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Posted 14 July 2010 at 05:35 as a comment on Ally Mill

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