As I've mentioned before, it's not a legacy deck. Despite Stoneforge Mystic and Wirewood Lodge, it is built for casual use and/or Modern format. They can be easily replaced with Godo and another bounceland. If I did play competitively, I'd probably play in 2HG tournaments. But if you find any specific flaw or think it lacks something crucial, do let me know, please! Thanks for the comment. :)
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It's okay, thanks for the opinion and reasons behind it. I wanted to put more or even different counter-perms in there but they need to be out by turn 1. And the Familiar is multi-purposed as it is multicolored, a flyer, and a counter. The deck has worked successfully on time I'd say about 5/7 times. To be clear though, it isn't meant for tournaments, so the off chance I don't get what I need right away isn't crucial and I just wait it out until I do. And it's modern built, not legacy. It only seems so because Stoneforge and the Lodge are what I use regularly among friends. They're easily replaced with another bounceland and Godo, Bandit Warlord. They do the same thing, just might take an extra turn.Another point is that it's only used in team scenarios, so usually I have other creatures to block for me and other spells for backup. It's absolutely a pain in Emperor and in 2HG we get collectively more life, so it gives more time and cushion until I can get what I need. But normally that is already in my opening hand do to the math.
For anyone else who happens to find this deck and questions it's defensive capabilities and/or has modern combos that can stop/get through it, please let me know, as i would love to make improvements! I have, however, modified this deck over years and have thought of many strategies to get through myself just to find it at its pinnacle. But no deck is ever truly unbeatable, and even if mine was, I would not brag nor care as this is prioritized for its style and not for tournaments and such competition. I do like to max my defensive function for my teammates.
I'll put it this way; the two best/only strategies I've seen work against it are killing everything and dealing damage super early, or simply making a hate deck full of cards that can at least put dents in the combos. They exist, but you'd have to plan it do to the sheer few out there and how they don't typically get played in most decks. I mean, turn 4/5 is considered mid game/medium speed, but 15 mana-worth of permanents are being dumped out at the same time and most decks without specific boardwipes now can't do anything about the outcome. So, imho that's fast and preventive. My only wish is that I could make the teammates as safe just as early.
Avacyn and Platinum are almost always out between turns 4 or 5. Speed depends on whether the enemy kills Bloom Tender or the Familiar. Phase 2 (PrivPo, Shusher, and Dovescape) is usually turn 5 or 6. Getting Stoneforge for Sunforger is the most unpredictable, but it comes about fast if you used a Revelation on a previous turn or drew it sooner. The last combo of grabbing from the sideboard is the turn immediately after using Sunforger and all those combos happen in the same turn due to the infinite chain of combos.The reason it's (Damn-near) ALMOST unbeatable is because they can't win and there's not too many cards that can get through and ruin the combos. They can't cast noncreature spells without it getting countered. Board wipes don't work, whether it be due to Avacyn or the fact that Sunforger can cast Cloudshift on the Nephilim and flicker them at any time instantly. Any permanent they have that doesn't do its worst as it enters can get exiled instantly by the Mangara/Riftsweeper combo. Your stuff can't be targeted. They can't make you sacrifice anything. If negative markers SOMEHOW get put on permanents, you just flicker them. The list goes on.
Not bad, but it's not even legal in legacy. And what if you don't get a dark ritual in time? Here's my best deck and it's meant to protect teammates as well...http://www.mtgvault.com/nathana/decks/nathan-addingtons-style-deck/
It's an artifact deck, so of course it's going to be OP, but how fast can you get things poppin?' Mine starts strong t4/5...http://www.mtgvault.com/nathana/decks/nathan-addingtons-style-deck/
Next challenge: A REAL unbeatable deck.http://www.mtgvault.com/nathana/decks/nathan-addingtons-style-deck/
http://www.mtgvault.com/nathana/decks/nathan-addingtons-style-deck/
Not unbeatable. Nobody's deck is, but mine is AFTER I get my combos out. Til' then, even it's beatable. I invite you to check it out sometime. Or just let it stay a little more hidden from the world. :) It's my Style Deck, first deck I've made.
Another interesting deck; I dig. One thing though... why are there 8 Probes? lol Don't think that's legal.
Now THAT'S a stylish deck! We should team up and conquer!
Thank you for the complement. :) Although I thoroughly agree with your suggestion, i want to avoid drawing more than nessessary to prevent grabbing a Primal Surge. If anything, I'd toss in something that would prevent the opponent from blocking Lore so that i don't stall the game. It's made to be probable, but the deck's a glass cannon at heart.
I like it! I'm not the competitive/tourney type in mtg, but decks like this that are creative, original, and versatile are what I enjoy to build and appreciate. If you make more decks like this, you and I should swap some ideas and join forces. I love creating unique and quirky decks. Great job.
Thank you so much for that complement.
Believe me when I say that I tried to find a good way to "discard" a card in time before turn 3, but there wasn't an efficient way. I even originally planned on waiting a turn and discarding that way, but you can't play a bounce land in time that way. Any suggestions?
Thanks for the feedback from both of you. I really only threw this deck together out of a whim. The only decks I really put care into (and play) are my style deck, Alpha One, Samurai Showdown, and the Spellslinger. Others are just whims. But I like to improve where I can and you are correct about it having unreliability. I could take out the frivolous biggies for cards that serve the functions of other nessessary cogs. I feel as long as you have Living Lore in the opening hand, the rest is fairly safe. I put only 3 surges for the reasons you mentioned and 4 omniciences to make sure one is played before another surge.
Read that you appreciate original decks made for fun (or style) instead of just budget or cookie-cutter tourney decks. I got one for ya. It's my "Style Deck." Check it out if you will, or let it rest off the grid. Just thought I'd put it out there for someone who also appreciates style and casual fun. I really like some of your decks. Different approaches keep the game interesting.
Wow. Our's look almost exactly the same lol Mine's got more removal though, which I think might be a must considering the competition. Browse it at your leisure, James.
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