Merfolks

by Navauho on 11 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (3)

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Deck Description

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Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

050000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolks

If you're going to go the unblockable/islandwalk route, why not look into Wanderwine Prophets, Summon the School, and Lullmage Mentor? The first gives you possible extra turns, and the others can provide fodder for you to sac to do so. :)

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Posted 12 October 2011 at 04:18

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I like the suggestions but I'd like to keep it mono blue so Summon the school was a no go for me but it is a great card!

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Posted 12 October 2011 at 15:40

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I don't see why people play Remand
. It just delays, a strait counter would be better.

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Posted 12 October 2011 at 06:27

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When your goal is to win and win fast all you have to do is delay your opponent

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Posted 12 October 2011 at 15:31

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On top of that you get to draw a card

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Posted 12 October 2011 at 15:50

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Hey, nice deck. I'm trying to make the archetypal decks for the 5 basic tribals. Could you check out the merfolk one? Thanks. http://www.mtgvault.com/ViewDeck.aspx?DeckID=256759
Remand is great. Slows them down, wastes their mana, and nets a cantrip. Good call, Navauho.

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Posted 07 November 2011 at 22:38

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