Commander Nekusar, Draw Burn

by NayrTheCatMan on 17 November 2016

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This Deck is a overall Grixis color set that based strongly around Nekusar and his passive effect. Having him as a commander is the key to running the main combos and is the generally idea of how you intend to kill your opponents... Draw them to Death.

How to Play

How to Play:
-Well first off you always want to try and get your color fix of at least 1 of each color as soon as you can, that explains the slight excessive fetching effects.
-Next you want to bait in you're opponents into thinking you're a "Hugs" style deck by playing your extra draw effects first.
-Then once you have them drawing away happily, its finally time to start taxing them... by using cards like Megrim and Phyrexian Tyranny start to penalize their excessive (but forced) greed. Also, play Waste Not and Exquisite Blood to start benefiting from their taxation.
-Once you start taxing them you'll want something to "redirect" their aggression away from you. Using Propaganda and Dissipation Field are perfect for this and help keep attackers at bay.
-Then to begin overwhelming you're opponents, attach Curiosity to your commander to start exploding... you're opponents draw a card, Nekusar then does damage to them, you then draw a card, then either Niv or Psycosis Crawler does more damage to them, then all the damage you delt to them you gain life. Then when they are overwhelmed with cards, they must discard, and discarding then becomes more penalizing and will eventually kill them.
WEAKNESS:
the main form of weakness to this deck is anything that shuts down extra card draw, or enchantment destruction. The key components to this deck heavily rely on your enchantments and if they disrupt one part of the chain of combos, it'll slow you down drastically. Also any bit of commander hate also slightly penalizes you due to relying on Nekusar's mechanic to get things started. One common issue to this deck is that if you play too quickly you'll run short on mana VERY fast. Even the Urborg + cabal coffers dont really help enough (although they do help a lot) due to the color locking and variation of spells with slightly high mana cost.
FINAL TIPS:
i suggest starting off in your opening hand with at least 3 lands (one fetch land prefered) and some "hugs" cards. This way, you'll be able to get you're mana fix as well as become everyone's friend and not become targeted while you sneakaly build up some deadly cards to suddenly drop on them. Also i highly advise that you play smart and take your time with this deck, when playing dont rush into things and if things start to become overwhelming dont be afraid to hand out a field wipe or 2. the creatures in this deck are NOT a necessity, they only help support the combos by adding onto them so dont be afraid to let them die.

Anyways, Enjoy the deck! Draw them to Death!

Deck Tags

  • Commander

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

03544310

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Commander Nekusar, Draw Burn

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