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Changed the deck a little bit, not sure how much those old words apply anymore. I got rid of almost all of the walls. Added more land. Changed the spells around so I have more damage, at least from sorceries. A lot of my instants are still utility. I kept two of the leaps to try to benefit the arc runners, if I can play one and immediately give it flying (or flying +1/0) it should help to make sure they do damage. (old)I guess the main thing I'm trying to do here is use a combination of sorceries and spellweaver volute to somehow do damage and stuff. The creatures are there for the most part to just keep me protected while I try to use those sorceries and instants. As far as the randomness goes, that's mostly me just using whatever cards I could. I'm also hoping that it will give me enough different choices so that I'll always have some strategy that I could use. The cards that let me draw additional cards was an attempt to help with that (so I could have a lot of different things going on at once or I could have a lot of options in hand) but I'm not sure I have enough of those cards to help.(old) Also, wish I had more lightning bolts and ball lightnings to replace the arc runners.
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