nick_mas

170 Decks, 152 Comments, 7 Reputation

awesome idea btw with clone shell and throne of geth to sack it.

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Posted 09 March 2011 at 06:45 as a comment on Tezzeret and Jace

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you could put in a grand architect if you need more mana :)

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Posted 09 March 2011 at 06:43 as a comment on Tezzeret and Jace

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may be difficult to get up enough merfolk to let the lullmages do their thing. Maybe summon the school would be a good addition, tap the schoolmasters to get it back and multiply tokens!

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Posted 07 March 2011 at 21:54 as a comment on Merfolk Swarm + Counter

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very nice. seems to be well balanced between counterspells and everything else.

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Posted 07 March 2011 at 21:49 as a comment on Merfolk Control

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This is the most interesting and well thought out Merfolk deck I've seen yet, I'm definitely borrowing a couple of your ideas. Love the Vial+Reejery combo.

Little surprised you don't have any Lullmage Mentors, another 3 cost for your vial to get out for nothing then free counter-spells.

Also sygg can only protect 1 merfolk for every time you pay for that ability (you probably knew that).

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Posted 05 March 2011 at 18:38 as a comment on Merfolk Control

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This is a really cool deck. Even if you don't get super lucky with the combo, you will still get there pretty damn quick.
Congrats :D

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Posted 01 March 2011 at 06:03 as a comment on Turn 3: Unlimited Life, Damage, and Creatures

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isnt there a card which makes a player reveal and discard cards from the top of their library until they come across a specific card? cant remember what its called sorry, but itd go fantastically with Jace the Mind Sculptor's first ability.

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Posted 20 February 2011 at 02:13 as a comment on Unbeatable Mill

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what the hell are these cards/??

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Posted 03 February 2011 at 19:01 as a comment on Unhinged/Unglued tottaly hilarious

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