nick_mas

170 Decks, 152 Comments, 7 Reputation

dont think id like to play against this deck. nice job :)

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Posted 09 April 2011 at 10:13 as a comment on Infinite-Power Elf Druids! FAST

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only got 1 parallel evolution, and its a bit mana intensive. Cool though lateish game though.

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Posted 09 April 2011 at 07:49 as a comment on Paradoxical Fungus

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Infinite damage doesn't count :p also getting an essence warden somewhere early = life in the trillions.

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Posted 07 April 2011 at 16:34 as a comment on 60132 dmg TURN SIX!!!!!!!!!!!!!

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261 trillion trillion damage.

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Posted 07 April 2011 at 02:56 as a comment on 60132 dmg TURN SIX!!!!!!!!!!!!!

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ok worked a combo.
hope i get the maths right at the end, using excel.
t1 Land, Birds of paradise/mana elves.
t2 Land. 2 more BoP/mana elves
t3 Land. Mycoloth, devouring all creatures.
t4 Land. 6 saprolings out. play fecundity, utopia mycon. sac all saps, for mana and draw 6 cards, play 2 paradox hazes.
t5 Land. 18 saps out. Sac 10 to get 2 doubling seasons out and draw 10 cards. tap 5 lands and sac 2 saps for clarion ultimatum, targeting 2 paradox hazes, 2 doubling seasons and a mycoloth devouring 6 saps and getting +96+96
t6. Land. 1,232 saprolings out. sac 1 to play burst of speed. Tap 5 lands to play Parallel Evolution, its effect is doubled 4 times. Tap a land and sac 6 to play Parallel Evolution's flashback.
do this for 3 more parallel evolutions. Draw cards throughout.
Parallel Evolution 1: 1,231 -> 20927 -> 334720 saps
Parallel Evolution 2: 334720 -> 5690160, 96732720 saps
Parallel Evolution 3: 96732720 -> 1644456240 -> 27955755961
Parallel Evolution 4: 27955755961 -> 475247851252 -> 8079213471165 saprolings.
Sac 20 to play 4 coat of arms.
8079213471145 saprolings with + +32316853884580+32316853884580
attack for 261,094,761,249,323,000,000,000,000 damage in turn 6.

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Posted 07 April 2011 at 02:52 as a comment on 60132 dmg TURN SIX!!!!!!!!!!!!!

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One idea would be to get some utopia mycons to play some clarion ultimatums to get more doubling seasons/paradox hazes/mycoloths or even lands out.

if you have 2 of each and a mycoloth out you can use the ultimatum to have 4 doubling season and 4 paradox haze and get another mycoloth.

then if a mycoloth devours ONLY ONE saproling, it gets +32+32 and gets out 2560 saprolings the next turn.

Say it devours 10 and you can get a coat of arms. 25,600 saps with about +25,600+25,600 each. 65,536,000 damage. Im gonna try to work out how early that can happen.

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Posted 07 April 2011 at 02:05 as a comment on 60132 dmg TURN SIX!!!!!!!!!!!!!

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fair enough. we all have to think of aesthetics. Imba combos make me smile.

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Posted 07 April 2011 at 01:56 as a comment on What your CONSPIRACY?

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nice deck, how do you win?

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Posted 07 April 2011 at 01:51 as a comment on graft coloth

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add a couple of lullmage mentors and you'll be right.

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Posted 07 April 2011 at 01:46 as a comment on The George Bush!

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me and a mate worked out with a standard sap deck with 4 mycoloths, 4 paradox hazes, and 4 doubling seasons as well as other thallids and some coat of arms, you can do damage with something like 50 zeros after a 1. thats 100000000000000000000000000000000000000000000000000. in about 20 turns though, but still thats a lot.

Id love to hear exact calculations.

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Posted 06 April 2011 at 11:56 as a comment on 60132 dmg TURN SIX!!!!!!!!!!!!!

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i still think artificial evolution would be better :P only 1 cost.

Still, love your deck.

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Posted 06 April 2011 at 09:18 as a comment on What your CONSPIRACY?

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Nice :) love the fungus. Yours looks effective as, nice fungus smash.

Check mine out :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=152368

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Posted 06 April 2011 at 04:01 as a comment on Fungus Overrun

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nice one. I tried using Verdeloth, but already got too muhc late game stuff in mine.

Want to check it out? i could use advice :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=152368

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Posted 06 April 2011 at 04:00 as a comment on saprolings!

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also fires of yavimaya could give them all haste :)

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Posted 06 April 2011 at 03:41 as a comment on What your CONSPIRACY?

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I think conspiracy doesnt work with turntimber, since its changing the wolf to an ally once its down. It doesnt exist in any way before it "enters the battlefield" so it cant be changed to ally before it enters.

a better idea is using artificial evolution. change the text on the turntimber ranger from 2/2 wolf token, to 2/2 ally token. AND IT COSTS 1 INSTEAD OF 5.

:D

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Posted 06 April 2011 at 03:40 as a comment on What your CONSPIRACY?

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Kamahl, Fist of Krosa would be great with some mild burn to destroy their lands after making them 1/1

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Posted 26 March 2011 at 07:50 as a comment on Druid Steals Your Land

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nice deck bro

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Posted 26 March 2011 at 07:48 as a comment on You and What Land?

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Could use Life and Limb and Thelonite Hermit or some others that give saps +x+x.

Like the deck a lot :D/

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Posted 26 March 2011 at 07:46 as a comment on Beastly Lands

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This is v nice :D

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Posted 26 March 2011 at 07:40 as a comment on Myr Deck v 1.4

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how do you afford all that expensive stuff without mana accel and only 18 lands?

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Posted 26 March 2011 at 07:29 as a comment on Prevention

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