Jace's Mill Wheel

by NicoMendelev on 22 May 2013

Main Deck (63 cards)


Sorceries (4)


Instants (12)

Planeswalkers (1)


Artifacts (7)


Enchantments (6)


Land (20)

Sideboard (4 cards)

Sorceries (2)

Artifacts (2)

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Deck Description

It's a mill deck that also forces opponents to draw cards and inevitably discard them. The 3 - 6 converted mana cost cards are game changers. All cards are ones I own. My inspiration was attempting to make a quick playing synergistic control deck that wins by milling early and often.

How to Play

I play Hedron Crab any time it's in my hand. 3 mill per crab per land drop. Idea is to first turn Hedron Crab, second turn Mind Sculpt. Third turn Jace's Phantasm and remove / counter their turn 3 and four plays while swinging for 5. On turn 6 you're looking at either Forced Fruition or AEtherling drop. From there on you have control of the board with more mil, drawing, and forcing them to draw and discard or just not play anything and discard.

Deck Tags

  • Mill
  • Jace
  • Mono Blue
  • Draw
  • Control

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 855 times.

Mana Curve

Mana Symbol Occurrence

042000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Jace's Mill Wheel

Basically, I'm looking for help at fine tuning whether with card additions/subtractions or some idea that hasn't crossed my mind. This is the 5th edition of the deck and it plays very fast. Able to beat some competitive legacy decks on MWS (not bragging). I want to see if it can be even better. Any tips? Maybe help with mana acceleration?

0
Posted 22 May 2013 at 00:49

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do memory adept instead of just jace
and memory erosion, maybe curse of the bloody tome.

0
Posted 22 May 2013 at 01:10

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What would I replace for Memory Erosion?

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Posted 22 May 2013 at 04:21

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I think maybe a jace's erasure and a forced fruition might be ok to take out. for two of them

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Posted 24 May 2013 at 04:24

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