Counter/Direct Damage - T2 (pl..

by NightmareVampire on 16 January 2010

Main Deck (60 cards)

Enchantments (1)


Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

I haven't actually tried this deck. The tactics are pretty obvious. Counters from blue keep your opponent from playing anything too significant, direct damage from red gets you the win.

Has anyone tried this before? Any thoughts or insights for it? Anything to be added to the sideboard?



Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0240270

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Counter/Direct Damage - T2 (please comment)

Dude, this is such an innovative idea this is gonna be the new Jund

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Posted 16 January 2010 at 12:39

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I sense the sarcasm, thanks.

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Posted 16 January 2010 at 12:43

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Just ignore the trolls :). Yea, people do U/R a bit often, but that doesn't mean it's no good. One thing I would do is find a spot for Swerve. It's an extremely entertaining card :). You can probably get rid of Cancel and add in Double Negative as well.

If you want to go more conventional, try Grixis control (U/R/B). At my local card shop a Grixis control deck gets first place quite often (it totally destroyed my U/W deck).

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Posted 16 January 2010 at 12:50

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mrgoodbytes, thank you, that was actually helpful, as apposed to the troll above.

I will def look into Double Negative and Swerve. Based on the decks I play against most often, Double Negative might fit in better than Swerve. I also do like the Grixis idea.

I appreciate the input.

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Posted 16 January 2010 at 12:59

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Sure np ;). Best of luck to you man.

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Posted 16 January 2010 at 14:11

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Edit: I added Pyromancer's Ascension since I already own it.

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Posted 16 January 2010 at 15:23

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Lordlumpy has deleted this comment.

Posted 25 August 2010 at 10:30

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