NinjaStyle612

60 Decks, 1,392 Comments, 511 Reputation

@Lightningfurie: I guess Bonfire of the Damned, Aurelia's Fury, Mizzium Morters, Terminus, Cyclonic Rift, and Merciless Eviction arent boardwipes....or standard...? Come on bro....

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Posted 31 January 2013 at 04:21 in reply to #319806 on Bant Hexproof [Standard]

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looks like a disorganized mess....try slimming down the number of different things you have to streamline gameplay and become more consistent.

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Posted 30 January 2013 at 23:34 as a comment on Simic Snap

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hmm...I dont see a way for you to deal with Glaring Spotlight...or other boardwipes....might want to think about some counterspells.

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Posted 29 January 2013 at 22:13 as a comment on Bant Hexproof [Standard]

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you should have more Megrim than Blood Reckoning.

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Posted 27 January 2013 at 16:33 as a comment on Mono Black Discard

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your general is too expensive to keep casting....add Darksteel Plate and Lightning Greaves or Swiftfoot Boots to help keep him alive.
Kaervek is going to be my next commander. Nice deck.

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Posted 13 January 2013 at 07:37 as a comment on Facing Hell (EDH)

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Burn shouldnt be an issue with Ooze....

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Posted 13 January 2013 at 04:46 as a comment on Was ist das, OOZE!

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add Wrap in Vigor. pretty much any boardwipe cripples you, Wrap in Vigor regens your stuff at instant speed.

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Posted 13 January 2013 at 04:38 as a comment on Unblockable Modern HyperBudget

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Augur of Bolas would help you get your instants and socreries into your hand, and is also tougher than most merfolk.

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Posted 13 January 2013 at 00:45 as a comment on Merfolk FTW

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Like I said in my response to this, I still think you have a solid deck, and never thought you were hinging your wincon on that ONE interaction. All of your spells are still strong together, just not in that one capacity.
Thanks for the rep :)
Check out my Rakdos deck :)
http://www.mtgvault.com/ninjastyle612/decks/is-it-stuffy-in-here/

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Posted 09 January 2013 at 21:18 in reply to #315357 on Chandra's Vengeance

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While I agree about the land issue, I disagree on what should be removed. Chromatic Lantern is totally unnecessary in a two color deck, and I think it would run smoother if you removed the lanterns and added 2 more lands.

I also agree on Rakdos's Return...I would swap 2 Vexing Devil for 2.

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Posted 09 January 2013 at 20:55 in reply to #315365 on Gol Ha Dov Rakdos! (Standard)

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1/22/2011 When Increasing Vengeance resolves, it creates one or two copies of a spell. You control each of the copies. Those copies are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger. The copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.

the ruling on Increasing Vengeance.

Still seems like a decent deck, just probably not quite as fast as you thought it would be.

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Posted 09 January 2013 at 20:50 in reply to #315357 on Chandra's Vengeance

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if you copy a flashback spell from the graveyard with Chandra, Dual Casting, Increasing Vengence, Reverberate, ect, you will only trigger Burning Vengeance once, for the initial flashback cast. the rest are abilities that put a copy on the stack, not cast a flashback spell.


Just so you know. I had to take Dual Casting out of my Izzet deck because it doesnt trigger Guttersnipe.

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Posted 09 January 2013 at 20:07 as a comment on Chandra's Vengeance

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Red/Blue

Guttersnipe
Bonfire of the Damned
Vexing Devil
Talrand Sky Summoner

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Posted 09 January 2013 at 04:13 as a comment on PlayersChoiceRulesInComments

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is there a reason you are only using R2R?
if not, I SUGGEST removing Pacifism in favor of Oblivion Ring, or even 2 more Detention Sphere
Syncopate instead of Cancel might also be a decent switch, as Syncopate exiles whatever it counters.
Evolving WIlds is just fine, as well

Good luck!
Check out my Creature Thief deck if you get a chance:
http://www.mtgvault.com/ninjastyle612/decks/lambs-to-slaughter/

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Posted 09 January 2013 at 03:01 as a comment on Rate My Deck

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Into the Maw
Chromatic Lantern
Farseek/Rangers Path/Caravan Vigil

also run enchantment removal, since O-ring and D-sphere can both readily dispose of your main wincon

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Posted 09 January 2013 at 02:18 as a comment on i need help making stuffy deck

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I would run 2 Endless Ranks and 2 Army of the Damned, also I would drop Havengul Lich and Harvester for additional land. Nothing slows down a high tempo deck like a bad mana draw...

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Posted 08 January 2013 at 20:24 as a comment on Zombies?!?!(Standard)(Tips)

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Utvara Hellkite as well.

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Posted 08 January 2013 at 17:52 as a comment on Dragon's Acquiescence

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Omnath, Locus of Mana

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Posted 08 January 2013 at 17:04 as a comment on The Chat Room

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splashing blue also lets you add Cackling COunterpart....you thought 4 faithmenders was good, try 8 :)

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Posted 08 January 2013 at 16:46 as a comment on crazy life gain

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I agree with Iceman, but the planeswalkers, if nothing else, give your opponent something else to worry about and spend their combat phases on. Tamiyo just might keep you alive lol

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Posted 08 January 2013 at 15:09 as a comment on Gutter Burn

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