Architect of Phantoms

by nixkpln on 24 July 2011

Main Deck (62 cards)

Sideboard (15 cards)

Artifacts (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Grand Architect helps pay for the expensive artifacts.


Comments and suggestions greatly appreciated. =]

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

24
Likes

This deck has been viewed 17,118 times.

Mana Curve

Mana Symbol Occurrence

045000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Architect of Phantoms

Mr.Mithics has deleted this comment.

Posted 28 July 2011 at 16:41

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TheElSalvador has deleted this comment.

Posted 29 July 2011 at 20:04

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Is Wurmcoil engine in here just because, or is there a reason for it?

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Posted 29 July 2011 at 22:15

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grand architect makes it playable by turn 3 ....

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Posted 29 July 2011 at 22:17

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thats a damn big "if" tho, if anything, it should be a frost titan, then youd be able to take the architect out, and i agree, decimator web in this deck makes my brain hurt

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Posted 30 July 2011 at 17:07

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its actually a pretty common combo, treasure mage /wurmcoil /architect and not that big of an if

plus architect helps with the whole rest of the deck too.

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Posted 14 August 2011 at 07:19

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Decimator Web is awful here.

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Posted 30 July 2011 at 12:17

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TheElSalvador has deleted this comment.

Posted 31 July 2011 at 08:36

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yeah im still trying to get the right ratio of artifacts in here im going to stick with the armor for a while and see how it plays

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Posted 31 July 2011 at 10:02

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I like both the Wurmcoil and Argentum in this... maybe only 1 or two of each and toss in Treasure Mage for the blue creature bonus plus the search... just my opinion ( I am however the smartest person in the universe)

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Posted 01 August 2011 at 22:52

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sounds good to me =]

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Posted 01 August 2011 at 23:04

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Add a phantasmal image. You can copy your lord of the unreal, except that the copy is an illusion and is therefore hexproof.

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Posted 11 August 2011 at 11:06

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ive got 4 of them already

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Posted 11 August 2011 at 18:07

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very nice deck, seems solid enough to me. well for pretty much everything being an illusion and all. LOL :)

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Posted 12 August 2011 at 20:25

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Really similar to mine
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=221477

First I would do is to put another treasure mage. Doing this your almost sure to have your wurm or dragon out by turn 4 or worst 5.

I have just replace 4 island by 4 buried ruins and for now its get the jobs done. They would be even more usefull when you need to use your sideboard.

By the way sorry for my English

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Posted 13 August 2011 at 17:45

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is there a reason your not running adaptive automaton?

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Posted 13 August 2011 at 20:13

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between architect, lord of the unreal, phantasmal image, and caged sun i feel like this deck has enough +1+1 support

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Posted 13 August 2011 at 21:26

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but you'd get caged sun out a the earliest turn 6, where turn three you can have automaton. with aggro, the faster the better. and i mean, the more powerful the better id feel.

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Posted 14 August 2011 at 05:16

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grand architect makes the artifacts much quicker
even without caged sun i have a potential 12 +1+1 cards that only cost 2 or 3 mana

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Posted 14 August 2011 at 05:50

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Chilfinger1224 has deleted this comment.

Posted 14 August 2011 at 06:08

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phantasmal image shouldn't be only for your lord though, so i wouldn't really count him as something that gives buffs. and like i said, in an aggro deck, the more aggro the better.

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Posted 14 August 2011 at 06:14

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As I understand it you're using the illusions as low cost mana taps for the grand architect, but aren't they sacrificed as soon as they become the target of a spell or ability so they'd be sacrificed before they are actually tapped to provide mana. Which would make this deck a bit slower. Correct me if I'm wrong

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Posted 14 August 2011 at 00:28

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Grand Architect's tap ability doesn't target the creature: "Tap an untapped blue creature you control"

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Posted 14 August 2011 at 00:51

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when i first looked into this deck thats what i thought but i did some research and found out tapping them is a cost for grand architects effect and is not the same as if they were being targeted by an ability, thus they dont die

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Posted 14 August 2011 at 00:52

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you know steel hellkite is goo bc of flying pump up and a little board control maybe you should try him in here? just a suggestion

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Posted 14 August 2011 at 16:32

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oh and solem simacrulan - probly misspelled but is awesome

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Posted 14 August 2011 at 16:34

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i have a better version of this same deck check mine out it works in standard tournaments

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Posted 15 August 2011 at 21:51

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hellkites should be mainboard and instead of the suns you should use chalices also you can add a few one ofs of 6 drop artifacts to kind of get any given card for a situation with treasure mage like i would run argentum armor for valakut and just cuz its good and the thopter foundry gives you a bunch of flying chump blockers both 6 so searchable with the mage

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Posted 16 August 2011 at 13:32

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Where is Adaptive Automaton!! a must in this deck if i do say so my self.

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Posted 16 August 2011 at 14:59

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I would go 2 and 2 hellkite and wurmcoil and 4 treasure mage and drop turn to frog for 2 caged sun, thats just me though

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Posted 16 August 2011 at 19:13

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u see im curious how is counter in this deck usefull you have either a choice of using the mana leak or summoning lord of the unreal and as i can see you not controling much so just stick with some type of boost like automation to help this deck with even more power and more aggro for having only 4 control spell cards in here not to helpfull but its just my opinion

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Posted 17 August 2011 at 22:01

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theviv69 has deleted this comment.

Posted 22 August 2011 at 17:38

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Looking at the deck, you don't really have much to protect the Lord of the Unreal. The Lord looks to be the only thing that will protect your Illusions unless the goal is to use the Phantasmal Image to copy the Lord. But for that to work you will need to keep the Lord in play. I would suggest more counter spells in some way.

Has this deck been play tested?

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Posted 22 August 2011 at 17:40

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phantasmal image will remain a copy of lord of the unreal even without the original on the field
and since it is still an illusion it will give its self hexproof.
yes i play tested it ive found grand architect and wurmcoil to be my win condition more than the illusions

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Posted 22 August 2011 at 21:32

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architect+ pili-pala+ lightning mauler = infinite mana on turn 3!

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Posted 21 August 2012 at 23:47

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