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81 Decks, 82 Comments, 16 Reputation

This is what my version looks like now
http://www.mtgvault.com/ViewDeck.aspx?DeckID=358427

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Posted 16 August 2012 at 21:40 as a comment on Havenfire

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The only reason I've been commenting so much, is the fact that this deck crosses my mind at different points all throughout the day. I honestly love running it, and I think its pretty much perfect for the mass majority of games. I'll try to make this my last comment.

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Posted 01 August 2012 at 23:35 as a comment on Havenfire

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I get what your saying, but i have to run it in my sideboard. It sounds out there, but it does help. I've actually used it quite a bit.

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Posted 31 July 2012 at 22:50 in reply to #277118 on Havenfire

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Have you considered Phantasmal Image in the sideboard. I have found that G/W creature based decks are starting to hit the surface of standard, and Phant. Image takes care of all legends(thalia, m13 lords, and it is an all around good card) and it helps you get something out early game.I know you probably don't want it in your deck, but this deck is left open most of the time for the first three turns. I wouldn't throw it in the main deck though. I guess it depends on whats popular in your area, but it has been helping my version of this.

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Posted 31 July 2012 at 01:36 as a comment on Havenfire

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I wouldn't take out day of judgement, though I've been thinking of taking out parselene( it honestly depends on what decks i see). I'm still deciding on if i should run this deck. The decision is between Mono G Infect, Post Havenfire, U/W Delver, Naya Pod. I'm leaning towards my version of this or my infect deck. The only reason I think this deck will make an impact is that people who haven''t played decks like this don't know how to react to it.

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Posted 28 July 2012 at 17:04 in reply to #276177 on Havenfire

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I dont really like Slumbering Dragon or Favorable Winds in this deck, i would rather have bonfire. Yet, it is something to think about. I tried a deck like this a while ago, when m13 first came out.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=364797

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Posted 28 July 2012 at 16:56 as a comment on Thundermaw Summoner

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I think I will, but im going to make some big changes in the sideboard. I'm expecting tokens, delver, pods, and maybe infect. I'll probably incorporate some more board wipes that can be played from your hand second turn, such as whipflare. I've also considered changing the structure to add Thundermaw Hellkite.

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Posted 28 July 2012 at 04:47 in reply to #276177 on Havenfire

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I might, on August 18th

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Posted 26 July 2012 at 23:16 as a comment on Havenfire

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Would you take this to a GP

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Posted 25 July 2012 at 22:55 in reply to #274656 on Havenfire

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The only, I took all the removal out when going up against a U/G turbo fog mill deck. Terminus because no creatures, and devastation tide because only one jace, and i used parselene to get rid of jace's ensure. Bonfire wasn't really needed, but t did get damage in.
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Against mono blue, I did take out bonfire, and 1 sulfur falls. The only reason he won the second game was that i had to mulligan down to 5 and i only had 3 lands around the sixth turn. The third game we went into turns, and i was again mana srewed.
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The more i play with this deck, the more i like it. I have u/w delver and r/b zombies decks, i used to compete with. Even though those are tier 1 decks, they seem to be losing there thrill, meaning its boring and everyone expects it. With a deck like this, while they are sideboarding, they have an oh shit face. Its just fun to run with.

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Posted 25 July 2012 at 00:22 in reply to #274656 on Havenfire

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Im still running miracles, your deck based my deck. I do like the design and card advantage, but have you played against a U/G Turbo Fog deck yet. Last SNM, a deck like that took this down 0-2. I pulled 9 angels at one point, I bonfired like crazy, I pulled every negate and dissipate in(trading for deva. tide and 2 terminus ) , i pulled two paraselene (trading for 2 terminus), and at the end of all this i still lost. I put all the damage in that i could i, and i fount its hard to outcounter a counter deck. Other than that I placed 4th.
The first 5= B/R Zombies 2/0, U/R Delver 2/1, G/B Infect 2/0, U'G Turbo Fog 0/2, Esper Mid 2/1
Cut 8= Mono B Infect 2/1
For top 4= Mono Blue Wizards( there might have been some black, but he kept it hidden. I saw a darkslick shores while he was shuffling) 1/2
The last round, i was mana swamped the 2nd and 3rd game
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I honestly dont know how miracles will work after the new thread starts, if its similar to old ravnica, miracles might still have a place. Yes, revival is out, but i think this might have a chance.

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Posted 24 July 2012 at 00:51 in reply to #274656 on Havenfire

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I think your deck works great as it is, and I'm running this base at SNM tonight. I'm just experimenting with other things, I put dissipate into my main, for the match ups that are most popular around me. I think I am going to a lot better with it. I'm actually considering making a deck like this, with red more incorporated. I think this deck will be a whole lot more stable (not saying it isn't now) when Return to Ravnica comes out, though you will lose noxious revival, you will most likely have shocks to better stable the mana.

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Posted 22 July 2012 at 17:49 in reply to #274656 on Havenfire

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I have played this deck card for card at my local fnm, I placed 3rd. All I'm saying is that I think cards like negate should be in your mainboard. Also, sideboards should not be copied, because you need to know what you are willing to do with it. I just got caught in situations, where i couldn't find bonfire or entreat. You shouldn't get so hurt over one comment that is saying you can make changes. My personal opinion to this deck is that you should incorporate something that will benefit you and your winning. This deck does have weaknesses that you need to see, as does every deck.

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Posted 20 July 2012 at 16:42 in reply to #274656 on Havenfire

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I've played this exact deck at fnm. Yet, it did not do as well as everyone is claiming. If you do draw bonfires and angels, you will do well, but there is no plan b. When i played this deck, it won first round awesomely, though it was a long game with each match. With moderate/intermediate players, it sweeps the board with them, but when facing someone who has been playing long enough to know what they're doing, they know whats coming and how to win. I am still running miracles, but I through in cards that would give me more to do early game, with a plan b if i dont get angels or a bonfire during mid/late game. The only matchup that still really just busts shit up in this deck is Grixis Snapcaster Vengeance with surgical extraction. Otherwise, I love your ideas, i like what you're doing, but you eed to consider adding more to this deck. I mean if it is working for thats great, thats just my personal opinion.

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Posted 19 July 2012 at 22:32 as a comment on Havenfire

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I like your deck, i would probably run 22 lands, and maybe more bonfire

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Posted 10 July 2012 at 22:08 as a comment on Harder, Better, Faster, Stronger W/r

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Yeah, thunderous wrath had to go, but I'm going to see how running 2 index will work
thanks for your comment

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Posted 10 July 2012 at 22:06 in reply to #271872 on Birth of a Miracle v.2

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Thx for your comment

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Posted 10 July 2012 at 21:13 in reply to #271827 on Birth of a Miracle v.2

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I would incorporate Cavern of
I really like your deck..
Also, just personal preference, I might would throw in mikaeus the lunarch
If you want check my deck out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=358427

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Posted 10 July 2012 at 09:15 as a comment on G/W Beatdown

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BOOM!!!!!!

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Posted 10 July 2012 at 08:57 as a comment on 1

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It runs very consistent, the absence of creatures does't hurt at all. For one cards like Terminus and Dev. Tide take creatures off the map constantly, plus I don't have the time nor mana to keep casting them. I do although have Entreat the Angels.

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Posted 10 July 2012 at 07:50 in reply to #271710 on Birth of a Miracle v.2

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