I don't know why you need Desolate Lighthouse or the Blasphemes Act. I also would like thought scour in this deck. If you want check out my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=358427
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It seem stable, somewhat similar to the one placing first in the SCG Detroit Open. Seems, just like a casual aggro deck. If you want check out my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=358427
If the Captains must stay, I would still drop 1 of them plus 3 interlopers to incorporate 4 Blood Artist
-4 Captains +4 Blood Artist -1 GFThroat +1 Tragic Slip -3 Mountain +3 Swamp -3 Vampire Interloper +1 BKeeper +1 Child of Night +1 Olivia ||||||||||||||||||||||||\\\\\\\\ I like how you are running this deck. You are using Nocturnes the way it was meant to be, by using the control side of vamps. Stromkirk Captain is more aggro. ||||||||||||||||||||||||||||||||\ If you want, check out my miracle deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=358427
Is the point of this deck, to get heavy shit into your graveyard with liliana, then bringing them back to the field for a lot less mana
Thanks for your input I'll probably change it soon
Sounds good, I use to run a deck similar to this, but It wasn't focused mainly on undying. It was more focused on artifact control with Mimic Vat and Birthing Pod. It is a sad day when you get Acidic Slime under Mimic Vat. I like the ideas put forth in you deck, though I would run 4 Geralf's Messengers.
Yes, temporal master gives you an extra turn. Yes, it has a miracle cost. Yet, you have to consider what miracles have to be taken out to push this card in. I honestly don't think Temporal Mastery would benefit this deck any, except for the fact that you have an extra land drop and you can swing twice if you have angels out. Also, the card is exiled after being played, so the long term effect isn't worth the time of changing this deck.
Do you realize that you have to Exile Temporal Mastery after playing it,
thx for your comment
Except or Wurmcoil Engine, I dot see the point in Undying Evil.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=358427 :Miracle http://www.mtgvault.com/EditDeck.aspx?DeckID=355673&DeckCardID=8511754 :U/R Delver I've started running miracles, after looking at this deck. I never thought of it before, but I played with the link above last friday, and i fount that miracles run the most consistent against some of the most popular decks in standard: U/W Delver, B/U Zombies, B/R Zombies, Red Wins, U/G Infect 2-1 2-0 2-1 2-0 2-1 FNM results I placed 3rd overall During a fun match against my own deck, I fount U/R Delver is a very difficult deck to run against, and also heavy blue counter/control decks are difficult to defeat. I've considered running my deck more similar to yours, but I like it so far. Now, that Index will be be back in standard next Friday I'm going to run it. This is because, I've caught myself using ponder on the third turn, seeing Entreat the Angels, Bonfire, and another Entreat the Angels. I probably sat there for ten minutes thinking - SHIT SHIT SHIT SHIT SHIT! ' Another thing I fount to be helpful was Timely Reinforcements, being in my sideboard.
Have you considered Index instead of Ponder
I still think you should take Alchemist Apprentice out, to add more draw spells, making it easier to see Insectile Aberration. Also, is Increasing Vengeance something that is used just for copying Thunderous Wrath. I would trade Increasing Vengeance for Reverberate. Another thing I noticed is that you are running 4 Vexers and only 3 Delvers. If you're dying to have the effects of Desolate Lighthouse, why don't you take the Alchemist apprentice out, to add Civilized Scholar? Then trade the Lighthouse out for some basic land, this will also make it almost necessary to remove the Evolving Wilds for added basic land. ||||||||||||||||||||||||||||||||||||||\ +1 Delver -1 Apprentice +2 Civilized Scholar -2 Apprentice -2 Lighthouse +1 Island + 1 Mountain -3 Evolving Wilds +2 Mountain + Island( Even though, you're running more blue than red, you need more access to red rather than blue. ||||||||||||||||||||||||||||||||||||||| I have come to accept your silly Vexing Devils If you want to, check out the updates to my Delver Deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=355673
i don't think Snapcaster Mage would do well in this deck.
I'm curious to see what you will do, when m13 comes out. I still haven't decided what I'm going to run as my main deck yet, but there is a high chance it will be R/U control.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=355673 Thx for your comment, i had the desolate lighthouse and sulfur falls backwards, thx for seeing that. I'm taking mine this friday. |||||||||||||||||||||||||||||||||||||||||||||||||||| -3 Alchemist 's Apprentice - +3 Gitaxian Probe or Thought Scour -1 Vexing Devil - +1 Delver of Secrets Trade 2 Galvanoth for your 2 Mana Leaks -1 Dual Casting -1 Vexing Devil - +2 Runechanter's Pike -2 Vexing Devil - +2 Counter type spells such as more Mana Leak or Dissipate |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||\ Thats just some of my ideas, I would put a lot more control/mid-game advantage in you sideboard. Also, just personal preference, Vexing Devil doesn't belong in a delver deck. There is a lot of better stuff that will benefit you in the end, than basically a 4 damage burn spell. I also don't see the need for 3 Desolate Lighthouse and Sulfur Falls.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=47202 Looks very familiar, you should have also put in the sideboard. I don't like what you did here
I would add Cavern of Souls. Also, I'm curious to see what changes(if any) you will make when m13 comes out. If you want check out my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=353742
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