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I\'m new to making decks myself and could use all the tips I can get. This is a fairly rough version of a merfolk deck, combined with some black cards to make it interesting i guess. Tell me what you think, and please ... comment :) how can this deck get better? ***** For some reason the database could\'t find 2 cards I want in my maindeck: 2 merrow Witsniper 4 Stonybrook Banneret *****
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Reduce the land to 22, you could include 4 dimir signets if you are concirned about mana fix. Beacon of Tomorrows is not useful as merfolk have their own infinite turn combu with Summon the School and Wanderwine Prophets. Dimir infiltrator has no use in this deck, nor does soul barier. I like Dimir Dobbelganger, it's good in a mill deck but you'll need drowner of secrets to make it a mill deck. Without drowner Merrow Commerce looses its appeal. What about adding 1xCircu, Dimir Lobotomist
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Take cards like Dimir Aqueduct only 1x.
okay thanks for your comment, I tweaked the deck a little bit. thanks for your combo advice. if you have any more ideas please let me know, soi can buy the needed cards and start making the deck :)
how about now? removed the black, added some white 4x Lord of Atlantis Creature 2x Merrow Harbinger Creature 4x Merrow Reejerey Creature 2x Merrow Witsniper Creature 2x Stonybrook Angler Creature 4x Stonybrook Banneret Creature 3x Wanderwine Prophets Creature 2x Soul Barrier Enchantment 3x Summon the School Sorcery 3x Sea’s Claim enchantment 4x strength of unity enchant creature 2x holy strength enchant creature 15x Island Land 10x Plains Land
This is a well built deck, it needs some more tweaks though. you almost never need more than 20 lands. Id say you probably could get away with 10 plains and 10 Islands, or 8 and 12 respectively, also to give myself an edge and make a card such as Sea's Claim useful, I would add Islandwalk creatures, and I would add cards such as Tideshaper Mystic. You could use the tideshaper to islandwalk your opponent to death( it changes target land for your turn)
one more thing, try to keep your deck at or around 60 cards.
thanks for the advice bullets, but my deck is about 60 cards ? 4x Lord of Atlantis Creature 2x Merrow Harbinger Creature 4x Merrow Reejerey Creature 2x Merrow Witsniper Creature 2x Stonybrook Angler Creature 4x Stonybrook Banneret Creature 3x Wanderwine Prophets Creature 2x Soul Barrier Enchantment 3x Summon the School Sorcery 3x Sea’s Claim enchantment 4x strength of unity enchant creature 2x holy strength enchant creature 15x Island Land 10x Plains Land
your right, I miss counted, my apologies
no problem, hehe i recounted 3 times to be sure i didnt miss count :P
you shoud ad anaquitect's will it dos the same thing as seas claim but you can draw a card
I would only take 2xWanderwine Prophets as it is mid to late game and 3xSummon the school as it is quite powerful. If you want pure island walk aggro, take 4xlords, 4xMerrow Reejerey. Take Aquitect's Will instead of Sea's Claim. Concider taking Fortify instead of Strength of Unity, it's a good kill. Another nice card to concider is Silvergill Adept, he adds card advantage and with island walk it's pretty agressive play. Again 22 land is more then plenty for a 2 color aggro.