Engulfing Wilds (Pump-UnBlock)

by NOD7007 on 28 November 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

A quick mono-green creature cannon. =) Hard to play wrong.

How to Play

To get this deck rolling you'll want to start off with elves to get the mana flowing faster. When you have sufficient mana, start laying out the big guys (Engulfing Slagwurm, Vigor, Wurmcoil Engine). Some good combos to keep in mind are:
1. Dolmen Gate + Taunting Elf - This will allow all of your other creatures to attack and get through with no worry of losing your elf. =)
2. Inquisitor's Flail + Stuffy Doll - Dish out twice the damage.
3. Vigor + [Any other creature] - Let's face it, it's hard to find a creature that "Doesn't" combo with Vigor.

Attack often, and let all opponents fear the mighty Engulfing Slagwurm, be they memnite or Emrakul. =) GgHf.

Deck Tags

  • Green
  • Unblockable
  • Pump
  • Deathtouch

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000045

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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