Sandbar and Moor are not bad ideas. Perhaps I'll add one or two of both!And about the bridge, not many may understand it right away so I think it is better to explain it here for all:Because Mistvault Bridge is an ARTIFACT LAND, it counts as both Artifact AND Land for any and all DELIRIUM keywords. This deck runs 3x Raving Visionary and 4x Whispers of Emrakul, which both utilize Delirium as their source of power. Also the 2x copies of Scuttletide from the sideboard can utilize Artifact Lands as an additional push to reach the fourth card type in your graveyard.It is nice that you asked: as I said, not many may understand this right away!
Added the former!
I personally like these fellas, and I'm glad you like the deck.The problem with them mostly is that they cost 5 mana and are a pretty big target for enemy removal imo, constantly spewing out value to you with little to no effort. I tried to overcome with by including quite a many responses to save the dudes, but you never know.
Edited the sideboard!
Generating tokens outside of your color identity is acceptable as long as the card's color identity is within the commander's colors. See [[Contraband Livestock]] and [[Pongify]] for example.And about the Vessel, I usually put it only in decks which require a ton of mana and don't have green in them. One of the requirements is that the commander itself costs more than 4 mana to cast (so the Vessel can be dropped earlier).
Maybe I do, but still I REALLY wanted phyrexians to have some kickass design of their own.
Yea, I included it in my 'BD: Burn and... Mill?' deck.I'll put two in the sideboard!
Makes sense, kinda.
I like your take on some of these budget decks!Keep it up!
Thank you for the suggestions!Colossus Hammer is a bit of a niche-card IMO, fitting only decks that can constantly pull off those free-equippers. 2x Brass Squire might not be enough for my tastes. Also, I specifically chose Shelter as the protection-card for this deck because of its card draw side effect. This deck doesn't have effects that grant card advantage straight away, so I wanted to at least add a cantrip or two into it. Some of the creature-ideas you provided were good - I think I'll add a couple of the Outfitters in!
Many of these will shift this deck's aggressiveness away from the low-costed goodness, but Galvanic Blast sure is a good idea! How could've I forgotten it?I edited the deck a bit to allow them in. I even removed Breya's Apprentices as well as a single land and an Unlicensed Disintegration to allow for more aggressive deck statistics! Summary: - 2 Breya's Apprentice - 1 Unlicensed Disintegration - 1 Swamp +4 Galvanic Blast
Whoops, you are correct about the description! Sorry, it seems I've been sloppy recently! Fixed it!None of the card suggestions are bad ideas, but I do think that the Druid is the "main early drop" of this deck which makes it almost irreplaceable. Feast on the Fallen also is a bit of a flavor card here, especially combined with my beloved Noosegraf Mob.Still, I'll shove some of these into the sideboard.Thanks Muktol, as always!
That is correct as well.Noosegraf Mob I felt like I HAD to include just because it is kind of a meme between me and a friend of mine. Pentavus is another classic card which I personally like and wanted to fit in.
Yea, but then again Bioshift costing only 1 mana allows you to easier utilize it defensively: when a creature you control is about to die, you cans store some of its counters on another creature you control.
I added Bioshift - that should do mostly the thing that the Transfer does.
At least it looks super-duper fun to play!
Perhaps it is so.I happen to love both of those cards so much.
Not even my favorite "chuck" giant, [[Bloodshot Cyclops]]?
Good ideas.I'll add some of these to the sideboard, for now.
You are really powering through these EDH decks!Keep them coming!
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