NudeFury

17 Decks, 27 Comments, 3 Reputation

I always play in big multi-player groups. my biggest problems are reanimator and mill. fucking hate mill.........

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Posted 05 April 2014 at 02:55 as a comment on Dovescape

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luminarch ascension, somberwald sage, pearl or emerald medallion. maybe some kind of draw if you think youll need it. I have an angel deck as well, always liked them.

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Posted 29 March 2014 at 23:18 as a comment on Angelic Destiny

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I need ways to speed it up. Ideas from the veteran players? I've only been playing since the ravnica block and some cards still elude me.

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Posted 28 March 2014 at 23:59 as a comment on Bringing It!

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channel the suns

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Posted 07 March 2014 at 18:24 as a comment on bringer of esper

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i like the meekstone idea......

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Posted 22 February 2014 at 20:07 in reply to #441248 on Squirrels

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Thanks guys. i knew of the arbor elf synergy just only had one lol. was thinking door of destinies or something else to make sure damage gets thru. like primal rage

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Posted 22 February 2014 at 03:24 as a comment on Squirrels

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Very original and obscure tribal. Love it.

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Posted 17 February 2014 at 18:29 as a comment on Snake Ramp/Control

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you need speed or control to stand a real chance. caged sun, gauntlet of power, etc. sword to plowshares, oblivion ring, story circle. tons of good spot removal for white.

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Posted 02 May 2013 at 16:19 as a comment on angelic paradise

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Metalworker? Door of Destinies or Myr Matrix trumps coat of arms in this deck IMO.....

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Posted 12 April 2013 at 19:45 as a comment on Coat of ... Indestructibility?

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staff of domination or door to nothingness for sure. Urza lands? glimmervoid? tendo ice bridge? Tinker would get what you needed quicker....

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Posted 12 April 2013 at 19:43 as a comment on Coat of ... Indestructibility?

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Moved acouple cards around. Threw in the wagers

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Posted 12 April 2013 at 19:01 as a comment on Elemental

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id do a few things different but i like the idea.

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Posted 12 April 2013 at 18:40 as a comment on Charge Counters

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nice, but i dont rate decks with any of the power nine. power nine mean you dont have to try.

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Posted 12 April 2013 at 18:07 as a comment on infinite damage

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good call. thanks.

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Posted 15 March 2013 at 06:55 as a comment on B/G Counter Stompy

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army ants and crucible of worlds combo?

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Posted 28 October 2012 at 10:33 as a comment on Land = gone

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thinking of a dropping a win condition or two to speed it up....

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Posted 19 August 2012 at 18:56 as a comment on White Life Gain

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Comments always welcome

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Posted 19 August 2012 at 16:45 as a comment on Myr Reworked...

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flip decks should stay mono red. stitch in time is nice but really the only blue worth tossing in. 4 thumbs should be cornerstone in any flip deck; as should 4 fiery gambits. If you chain all four gambits thats an instant win regardless of game size. make your win conditions the chance encounters and the gambits with back up. no goblin bomb? no karplusan minotaur? the minotaur gets scary with every upkeep and the burn stacks if more than one is out. thought of chaotic goo? nice deck though, always loved flip decks.

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Posted 04 July 2012 at 20:09 as a comment on DevilĀ“s Luck

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pulled matrix much to my dismay, but galvanizers should hold their own.

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Posted 18 June 2012 at 22:25 as a comment on Myr In Progress...

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i can see running palladium, but dropping the matrix? i like beef but i see what your doing pushing the spheres.....

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Posted 18 June 2012 at 22:13 in reply to #265563 on Myr In Progress...

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