Jund

by Obchr on 07 October 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

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This deck has been viewed 562 times.

Mana Curve

Mana Symbol Occurrence

00252110

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund

I like the deck, I think your going in the right direction.

Something I would suggest is moving the thoughtseize sideboard. Currently you don't have much in the way of early game stabilization. So your going to be taking damage off of shock lands already to keep up with aggressive strategies. With all of that said you won't have much life left to spend casually with thoughtseize when it can be really bad in several match ups. It gets even worse if your running read the bones also. Bones alone is fine because it really does net you some really good value.

In place of thoughtseize I'd consider adding Scavenging Ooze. Ooze is probably going to be your best creature for utility in the game. It comes down early on defense and can get big enough to go into late game, and better yet gains you some much needed life while doing it.

Your removal package is pretty solid the only thing I would really be worried about is Boros Reckoner so maybe get some extra removal sideboard like an extra abrupt decay and or doom blade.


As far as other sideboard options. Golgari Charm I think has become a huge player for a solid sideboard option it can slow down or kill aggro, it can remove detention sphere and burning earth, and it can regenerate a board of solid creatures if your opponent tries to wrath the board. Lifebane Zombie could be pretty solid in some match-ups. Thoughtseize as I mentioned just being moved from main to side.
Slaughter Games could be really useful against many control match-ups. Peak Eruption, this can slow down mono-red and even put a damper on R/B/W with their "chained to the rocks". Fade to Antiquity could be nice if gods every become troublesome or rampant in standard. Currently I don't think that the Gods have really made much of an impact on constructed but there was a pretty solid mono-green with 4 Nylea that made top 4 at SCG Cleveland; this may be evidence of what is to come in an unshaped meta. Better yet it removes whip of erebos on an opponents board. Whip as far as I know is seeing some pretty solid play time and I for one plan to abuse it's interaction with Obzedat given the chance. The whip brings to point that I don't see any Putrefy, it is still a solid removal spell and could very well finally be seeing the relevance of it's destroy artifact side now. Primeval Bounty, with whip and ooze I'm not sure entirely about the relevance of this card but it is a pretty solid value card as a 1 or 2 of in side I think. --Lastly I've considered Vraska, not sure exactly where you want her in the meta but as I have one floating around I've stuck her in sideboard for my decks just because I thought she could fill a few unseen holes (no puns intended if any).

0
Posted 07 October 2013 at 20:04

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