U/W Eldrazi (w/ side of combo)

by OC on 23 February 2016

Main Deck (61 cards)

Sideboard (15 cards)


Artifacts (1)


Enchantments (2)

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Deck Description

Smash your opponents the first game, then mill them out the second game!

How to Play

This deck combines the aggressive Eldrazi with the additional combo win. In case you can't win by smashing, stall the game so you can combo out a win using Eldrazi Displacer.

PLAYING THE DECK:
As with all Eldrazi decks, you have access to 4 Eldrazi Mimic cards. I've removed the Endless Ones, as it's a liability if your opponent is also playing Eldrazi Displacer, and replaced them with Training Grounds and/or Altar of the Brood.

You still can play an aggro race with Mimics on turn 1,
And Thought-Knot Seer on turn 2,
And then Reality Smasher on Turn 3!

While you have 3 Dismember cards in the deck, there is no Urborg in the deck. However you do have 4 Path to Exile cards. Dismember is good in the mirror when your opponent plays Reality Smasher or Drowner of Hope with their own Mimic's.

COMBOS:
Altar of the Brood +
+ Eldrazi Skyspawner = Mill for 2
+ Drowner of Hope = Mill for 3

Eldrazi Mimic + Reality Smasher OR Drowner of Hope = Turn mimic into a 5/5 beater
This also works by flickering either of the latter using Eldrazi Displacer, although you lose one of your attackers.

Training Grounds + Eldrazi Displacer = <> Mana to blink (and tap) a creature
Training Grounds + Eldrazi Displacer + Eldrazi Skyspawner = Always have two blockers
Training Grounds + Eldrazi Displacer + Drowner of Hope = Infinite mana and/or Infinite 1/1 Eldrazi Scion creatures

Training Grounds + Eldrazi Displacer + Drowner of Hope + Altar of the Brood = Mill your opponent by generating an infinite number of creatures

Training Grounds + Training Grounds + Spawnsire of Ulamog = Activate first ability for (1) and then generate infinite mana and/or 0/1 Eldrazi Spwan creatures
(sorry, these will be 0/1s, so you can't swing in)

(Infinite Mana) + Spawnsire of Ulamog = Activate the (20) ability and cast all Eldrazi spells (not just colorless, so you could have changelings there) in your sideboard (or what you sideboarded out after game 1), including Emrakul and Ulamog.
Nice thing is you can even tutor for Spawnsire when needed.

(Infinite Mana) + Thought-Knot Seer = Infinite exile effects and force your opponent to draw infinite cards.
This can backfire though, as they can respond to each trigger (and they will have a new card each time).
This however gets around Emrakul being milled, as you can flicker Thought-Knot Seer to force your opponent to draw when Emrakul's graveyard trigger occurs (if their deck is empty).

Unfortunately, all the infinite mana solutions here require Training Grounds, and this deck should run three to four in the main. You can still use Eldrazi Displacer to generate multiple tokens without it (and with Altar of the Brood, meaning milling your opponent), but it will be much slower.


MATH
When flickering Drowner of Hope using the tokens it generates ---
- Normally you will need 3 tokens to flicker, which generates 2 tokens.
If you have 6 tokens, you can flicker 5 times. This generates 15 enter the battlefield effects.
- With Training Grounds in play, you generate 2 tokens per flicker, meaning the number of times you flicker with a scion token, you will end up with 1 + (times you flickered) number of tokens

NOTE: Normally you do not sideboard in Emrakul or Ulamog as they can be fetched with Spawnsire of Ulamog, but it's perfectly fine to replace Spawnsire with Ulamog, as they cost the same mana.

PROBLEM CARDS:

Worship --
Consider winning with the mill combo instead of aggro. However in the sideboard you do have Emrakul and Ulamog that can be played from the main deck via the singleton Spawnsire of Ulamog.
In the sideboard, you do also have Disenchant and Echoing Truth to deal with this problem enchantment. Stubborn Denial is also another excellent option.

Spellskite --
With this out with your opponent, your flicker targets are just targeting Spellskite. You cannot win with mill, unless you happen to have enough mana to force their life total to zero.
In the sideboard, you can use Disenchant, Echoing Truth, or Linvala

Torpor Orb --
You can't generate Scion tokens with Drowner of Hope and/or Skyspawner, but you still can generate Spawn tokens with Spawnsire of Ulamog. Also turns off your Mimics.
Sideboard in Disenchant, Echoing Truth, and Stubborn Denial.

Chalice of the Void --
This turns off your mill strategy.
Sideboard in Disenchant, Echoing Truth, and Stubborn Denial.

Ensnaring Bridge --
This turns off your aggro strategy.
Sideboard in Disenchant, Echoing Truth, and Stubborn Denial

Affinity --
Sideboard in Stony Silence, Disenchants, and Stubborn Denials. You may also want to sideboard in Echoing Truth. Ratchet Bomb would be a good alternate sideboard consideration here.

Blood Moon --
I'm seeing these in the main now. We don't have any way to stop it main board, so make sure to fetch for basics, and you may need to path your own creature to get a Wastes.
Sideboard in Disenchant, Stubborn Denial, and Echoing Truth.

Leyline of Sanctity --
This isn't a show stopper, as it only affects Thought-Knot Seer (yes, Altar of the Brood says "each opponent").
Sideboard in Disenchant and Echoing Truth.


Deck Tags

  • Modern
  • Eldrazi
  • U/W
  • Modern
  • U/W
  • Eldrazi
  • Mill

Deck at a Glance

Social Stats

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This deck has been viewed 2,574 times.

Mana Curve

Mana Symbol Occurrence

811600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Eldrazi (w/ side of combo)

You have no idea how glad I am that I'm not the only person who considered this. The training ground combo is best used as an alternate win con against slow/grinds decks as we don't have a way to tutor it out. The altars look a bit too cute and are easily worse than any other card if you don't draw all the pieces. The spawnsire in testing is too slow even if you displacer ramp to that point. I understand that endless ones are definitely a liability in the mirror but I feel that they're excellent everywhere else.

What's your opinion on worship and rest in peace in our board?

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Posted 24 February 2016 at 09:11

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The Altar was very relevant against a Kiki-Chord Player, as I could flicker any of my creatures to force a mill (was even more useful as he had a Courser of Kruphix out, so I was literally playing Eldrazi lantern control at that point!).
And it's also another wincon in case your aggro strategy is shut down with Worship or a bunch of Prison cards (I'm looking at you Ensnaring Bridge).

It took two turns to mill them out. If you flicker Drowner (at most) 15 times with Altar out, you usually deck the opponent.

Spawnsire is indeed a slow card, and is only useful in grindy matches, but it's possible to play him with all of the Scions we do produce, but I could see it being cut.

I don't like Worship in the board, however it's great against the mirror or any other aggro decks (although it doesn't stop Infect from what I understand). It deserves a place if you cut the two Eldrazi I have sitting in my board, but it's not needed from what I so far tested. That may change with the meta though.

As for Rest in Piece, I rather play Relic of Progenitus instead if given the choice.

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Posted 25 February 2016 at 04:41

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Played this deck the day prior to posting, and I came in 2nd without losing any match (yes one was a tie).

Round 1: vs Kiki-Chord
Game 1: He comboed off with Kiki-Jiki and I had no answer
Game 2: Went to turns, but ended up controlling the board as he never got a Spellskite into play. I slowly milled the opponent, flickering Drowner of Hope multiple times per turn (he had almost 30 cards in his deck when I started having him mill three a turn and stopped when I saw a land on top thanks to Courser of Kruphrix).


Round 2: vs Jund (not sure exactly, games were really short)
Game 1: Aggro win with two Reality Smashers (and a Mimic)
Game 2: I never got a creature with power 4 or greater out. Opponent was missing land drops and when he had four mana, he cast Damnation, but I had Stubborn Denial in hand to counter.

Round 3: vs Jund
Game 1: I won this match with Reality Smasher (can't really remember the full match)
Game 2: I lost with my opponent having three Tarmogoyfs out.
Game 3: Slow start and he was mostly controlling the board and my hand, but was able to get him to 5 life, yet I was at 6 (he had a bolt in hand I knew about) and he had a land creature in play. Top decked a Drowner of Hope and was able to tap down the attacker. I technically won by milling the opponent as I drew a Eldrazi Dsplacer the next turn, but would have won just by swinging as his land creature was already tapped.

Round 4: vs Zooicide
Game 1: Lost to a +13/+13 creature that gained infect and trample (my 2/1 Mimic couldn't stop this)
Game 2 and 3: Won as I was able to play both Spellskite and Displacer in each game, tapping down his creatures before they could attack, and moving all pump spells to Spellskite. This makes me consider increasing Spellskite's count to 3 in the side (or maybe one in the main deck) to fight this deck as well as Infect. I played slower this game as I wanted to have mana up for Displacer (I had Training Grounds out and was able to flicker four creatures of his per turn), and won when I finally was able to play Drowner of Hope with Displacer and Training Grounds on the battlefield.
NOTE: He never played a Death's Shadow all three games.

0
Posted 25 February 2016 at 04:53

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