Suicide Seers

by Ombach on 27 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is built around Duskmantle Seer and Pain Seer's ability to draw extra cards.
Therefore the 4 Wip of Erebos so we don't have to worry about all those burn decks.
Apart from the Seers, this deck is aggresive, and has its share of low-cost creatures, hand disruption and some counterspells which is kinda only to surprise opponents.

How to Play

The sideboard has a few more options that turn this tempo build into more of an aggresive or controlish deck, depending on the need.

Deck Tags

  • Dimir
  • Tempo
  • Seer
  • Aggro

Deck at a Glance

Social Stats

37
Likes

This deck has been viewed 4,569 times.

Mana Curve

Mana Symbol Occurrence

0104540

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Suicide Seers

Love the title.

Id replace spell rupture and psychic strike for 4 dissolve though. Helping dig to your whip of erebos and seer's will be key.

1
Posted 27 March 2014 at 17:44

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I'd replace them too, but Dissolve costs double blue so i'm not sure if i could cast it most of the time.

2
Posted 27 March 2014 at 19:11

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Ahh, yeah I guess early game you might not have the UU. Then id can just the spell rupture for negate or syncopate. You probably will not have any powerful creatures out when you need to use spell rupture. Or you will have UU by then. So if it is an early game concern both the aforementioned counters are good for that.

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Posted 27 March 2014 at 21:35

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syncopate seems legit

1
Posted 28 March 2014 at 01:12

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I quite like this deck. I think it could handle the UU that dissolve brings. Modified this to how I would most likely play it.
http://www.mtgvault.com/kjsj3/decks/suicide-seers/

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Posted 28 March 2014 at 01:42

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Added 2x Dissolve instead of Psychic Strike. The scry helps a lot with the Seer's.

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Posted 28 March 2014 at 09:15

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Thats kind of what I was thinking. Another neat combo (specifically with Duskmantle) is adding Thassa to pre-screen your extra card draw.

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Posted 28 March 2014 at 18:16

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Devour Flesh is always a good addition with Duskmantle and Pain Seer. Desecration Demon also may be worth hitting yourself for 4, particularly with Whip of Erebos and the addition of Devour Flesh.

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Posted 28 March 2014 at 00:02

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perhaps adding read the bones to help you dig for the whip?

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Posted 28 March 2014 at 01:13

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There is already a fair amount of life loss in this deck. RtB seems redundant, honestly. That said, it might work better if an underworld connection was tacked it. I just don't know that MORE draw card is necessary. He digs pretty hard as is. I would consider mainboarding Erebos, but that is about it. Well, removing Ultimate Price for Far // Away might not be a bad idea.

Sideboard wise, I would look for an instant that can put their super expensive beast back on top of their deck if they are green/red. That would be an amazing sideboard with this deck. Just keep making them put their Polukranos back on top of their deck two or three times... That would hurt a lot.

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Posted 28 March 2014 at 01:47

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If this was modern, I would definitely recommend memory lapse or remand. In standard, griptide might be something to accomplish what you need. It is a four drop though so maybe not. Vortex elemental is a one drop that puts a creature blocking it or blocked by it in their deck. Hope this helps!

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Posted 28 March 2014 at 04:36

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Agreed, no need for RtB, Ive tried the Seer and RtB combo and it was too much life loss. You could do divination if card draw is an issue, although I doubt it will be as well.

Vortex Elemental is definitely worth a test run, I have been annoyed by that card so many times.

0
Posted 28 March 2014 at 18:20

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Griptide could work. It needs to be an instant so you can put it on top of their deck during their turn.

0
Posted 31 March 2014 at 18:02

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Honestly, adding green to this deck would allow for some ridiculous combinations. Deathrite Shaman and Scavenging Ooze would feel right at home in this deck.

3
Posted 28 March 2014 at 06:29

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I am wondering, why Tormented Hero? I don't see anything to activate him with.

1
Posted 28 March 2014 at 11:18

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Tormented Hero is usually just a 2/1 for one mana, which is great for aggresive decks, even if you can't activate him, but you can kill it with your own removal spell and you will get the Heroic effect.

1
Posted 28 March 2014 at 11:20

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Yeah Rakdos Cackler and Tormented Hero are kind of the weak points of the deck IMO, but he wants ways to be aggressive that won't kill him a la Pain Seer. But using a removal spell on your own weenie? Ehhhh. I would look elsewhere for cheap aggression. I suggest Rakdos's Return, maybe Madcap skills (so your Pain Seer doesn't get blocked so easily) or going green for Scavenging Ooze and Deathrite Shaman like SystemSCSnake suggested. Green would also let you use Abrupt Decay, Golgari Charm, Dreg Mangler and/or Lotleth Troll if you wanted to.

1
Posted 28 March 2014 at 15:11

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Posted 28 March 2014 at 19:47

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Boo, nobody likes link only replies!

2
Posted 28 March 2014 at 20:28

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This is why you down vote them and they get hidden ! :D

2
Posted 28 March 2014 at 22:57

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Now that Ive got 10 rep thats the plan ;)

2
Posted 29 March 2014 at 08:05

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What exactly does rep do?

1
Posted 29 March 2014 at 13:45

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http://www.mtgvault.com/faq/

I had to look it up myself a few days ago.

0
Posted 29 March 2014 at 18:23

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That moment when you hate yourself for forgetting something... like a SCG IQ that's down the street.

1
Posted 29 March 2014 at 19:08

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No problemo

0
Posted 01 April 2014 at 21:05

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Here's my problem with Pain Seer, you might get like one or two swings and then it just sits there. I was thinking maybe you could fit in some spring leaf drums and maybe a few siren of the silent songs. Not only would the drums give you a way to keep triggering your inspire but could also let you cast Duskmantle on turn 3. The siren would just be for some added "inspire hate" but you could do without.

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Posted 31 March 2014 at 17:57

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... i was just thinking, aqueous from.... it srys when your seer swings and makes him always get though?..

.stupid idea?

..stupid idea

...I'll go back in my box now......

1
Posted 31 March 2014 at 18:53

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I actually kinda like that idea. You should come out of your box more often.

1
Posted 01 April 2014 at 03:20

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how about dark betrayal? So you can side out the doom blades for them... not sure what comes out of the sideboard though..... but the box is dark and squishy...and...and.... i likes it in here! D:

0
Posted 03 April 2014 at 22:20

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Maybe cut down to 3 Whips instead of 4?

1
Posted 01 April 2014 at 19:55

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Four of them guarantees that he gets it. With all of the enchantment destruction in today's standard, it rarely becomes a dead draw. Since most of this deck is kind of aggro control, and all the lifeloss, he will greatly benefit from the lifelink. But in order to maximize on its unearth effect, he should put in at least two gray merchants, at least sb them even with the five cmc.

0
Posted 01 April 2014 at 21:11

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My only concern with the deck is the consistency of 3 cmc spells. It seems like a well placed board wipe would leave you helpless, say anger of the gods or supreme verdict., and without anything to back up your lowered life total.

0
Posted 03 April 2014 at 02:33

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I've always thought ultimate price is a side only card. You're working under the notion that said opponent has enough multi colored creatures to make it viable....

0
Posted 03 April 2014 at 22:16

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It says MONO-coloured not multicoloured :P i made the same mistake when i first read it.

1
Posted 03 April 2014 at 22:18

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I like the far/away idea. Or if you did splash some green that would give you the option of using putrefy...

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Posted 03 April 2014 at 22:20

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My eyes deceive me yet again....

0
Posted 03 April 2014 at 22:21

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4 colour in theros block O-o? isn't that a little slow? then again purify is awesome.. so it may be worth it... seeing as you want to tap the seer already you could add spring leaf drum to support it?

0
Posted 03 April 2014 at 22:22

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I run 4 color... it works well, but I'm always looking for suggestions.
http://www.mtgvault.com/kjsj3/decks/walker-control/

-1
Posted 04 April 2014 at 16:36

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This seems very interesting, but the draw seems almost pointless. You have no major cards to draw into really. The whip is good for gaining your life back after using the seers, but you have no way of dealing much actual damage. Tormented hero is cool, but you have no way to activate it. It seems like there could probably be better cards at that CMC.

don't take this the wrong way. I love the draw concept, and I am sure it works extremely well. It actually looks really fun to play with other than the lack of good damage dealers.

0
Posted 07 April 2014 at 21:42

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...ah...i was under the impression he was drawing into answer spells like doomblade, thought seize and dissolve, and having low cmc guys to play and keep the manna open to counter...?

0
Posted 07 April 2014 at 21:54

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yeah, I get that. but I think that his low cmc cards that don't draw either aren't really very good, or aren't being used in the right context. Rakdos cackler is less useful seeing as how it can't block if it is 2/2, and the tormented hero has no triggers at all, and so it is just a vanilla 2/1 for B. Aren't there better 1 cmc black or blue creatures for standard?

I guess the removal and hand disruption keeps really big threats off of the field, and allows you to swing with more little creatures, and having more of the draw engine cards out means that you lose more life but gain more when they attack... hm... :( I don't know. I normally really like smaller cheaper creatures, but there seems to very little here in the way of actual damage dealing ability.

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Posted 07 April 2014 at 22:13

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Right now cackler and hero are the best 1b creatures yes, but there is another one coming up in born of the gods that is probably better hero, but worse than cackler.

It might be because this deck is a lil slow for you? its very controly from what i can see, and some don't like that. Personally i love this kinda control! so i guess it's all about what flavours of play style you like?

0
Posted 08 April 2014 at 16:04

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I've seen a deck like this at my local fnm, and it ran ashiok. He was actually able to mill out good cards, and play them against the opponent fairly quickly, like at least turn 6 or 5. Just a thought.

0
Posted 08 April 2014 at 16:52

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I've seen a deck like this at my local fnm, and it ran ashiok. He was actually able to mill out good cards, and play them against the opponent fairly quickly, like at least turn 6 or 5. Just a thought.

0
Posted 08 April 2014 at 19:09

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no, it isn't that it is too slow for me. :) I normally run combo decks that take some setup anyways. I was just curious if the goal was really to do the damage with lots of little creatures instead of drawing into something bigger. :( I am going to try and find something in standard that is better than tormented hero, for B or U to play. If I can't... then I can't. but, like I said before: this deck DOES look pretty fun to play with already. :)

perhaps blistercoil weird. it gets +1/+1 until end of turn, for every instant or sorcery that you play., and untaps.
or perhaps deathrite shaman. which you could only use half of, but it still would be useful, since you don't have to attack with it, AND it fits with all of the removal you have. or perhaps slitherhead. since if it dies then you can boost something else.
perhaps even judge's familiar would be more useful, as it going along with the removal/counter spell theme that you have.

I don't know. those are cards that I think would be good in here. I personally just don't like unleash, since it doesn't allow me to block. and having a creature with an ability that you can't make use of seems counter-intuitive, that's all. :)

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Posted 08 April 2014 at 19:47

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Beautiful deck. I've never seen Duskmantle Seer used anywhere before, so this is really cool. I must say I don't know what is up with the Tormented Hero and Cackler hate by some commenters. Plenty of top-8 decks have used them both in exactly this capacity and they perform perfectly well. The few top-8 standard decks with Pain Seer have made use of Rakdos Shread-Freak and Spike Jester because they are amazingly fast, so that might be worth looking into. Mogis' Maurader might also be worth looking into, but I can see where this deck is too slow for him to be useful, so the Whips of Erebos might be a worthwhile trade for stability, although I have to admit I'm skeptical about running four of them. This looks really cool and I'd love to hear more about how it plays if you get the chance!

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Posted 08 April 2014 at 17:06

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But isn't the good part about Duskmantle Seer mostly the fact you can build your deck to support it with a low curve and assume your opponent didn't? So why play so many higher costing cards? Between that and pain seer you could be taking 8 per upkeep. Is that worth two cards?

0
Posted 09 April 2014 at 22:29

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Hey guys, ive got this really original theme for a deck and I wonder if you guys would be interested in checking it out? :D
http://www.mtgvault.com/greenee/decks/let-it-go-it-had-to-be-done/

0
Posted 17 April 2014 at 14:37

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