Well after your last comment I test both versions (double lands / untapped lands) and thining about frists turns of game. And my oppinion is - both work. But I test them (only virtual game on pc) again and again and after every game do little changes at end of my test I was create new deck (name of that deck: Optimal Dinosaurs) (because I did't want absolutly change this deck) and that new deck work very well.So game plan for this deck is : T1 Ancient Ziggurat or white land and play Kinjalli's Caller or Priest of the Wakening Sun / play Jungle ShrineT2 Ancient Ziggurat (if I didn't play him at T1) or red or white land, play Marauding Raptor or Siegehorn Ceratops or Ranging Raptors or Kinjalli's Sunwing (Ranging Raptors and Kinjalli's Sunwing only if I played Kinjalli's Caller at T1)T3 some land and Trapjaw Tyrant or Temple Altisaur (only if I played Kinjalli's Caller and Marauding Raptor) or Siegehorn Ceratops or Ripjaw Raptor. If I havn't got Kinjalli's Caller or Marauding Raptor or both I play them.T4 some land in fact repeats T3 or play any card - you can play every card in deck this turn.Every creatures that enteres the battlefield after Marauding Raptor activates enregeWhen I need it I play burns or Savage Stomp to destroy opponents creatures.With this facts I can kill opponent very fast.And about lands: if I will want buy this deck I will buy version with double lands, but version with untapped lands looks better so that is version here.Wakening Sun's Avatar is strong card, but for 8 manas and three must be white and that's not good. In fact I know about stronger cards for eight manas like Overwhelming Splendor.Thanks for help with this deck :-)
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Warkite Marauder
Walking Sponge
Tightening Coils
Sky Tether
Sorry, I can't speak English very well, so I don't know if I understand you well.But if yes I think this: Yes, you're right, when my lands go on the battlefield tapped my deck is realy slow and Marauding Raptor sometimes kills my fast creatures, so I discarded Boros Garrison, Gruul Turf and Selesnya Sanctuary and gave some better lands to this deck.
Wow,that's good points.I don't know waht I can do with that, maybe discard: Boros Garrison, Gruul Turf and Selesnya Sanctuary.If i do it I think I can cast creatures with small mana cost and small defense like Otepec Huntmaster, or Priest of the Wakening previously than Marauding Raptor and he don't kill them.Do you think that is good idea?
Yes, it is. ;-)Your deck is very nice and I thought I can do something like that with small upgrades :-)And I think I did it.
That sounds realy cool!Thanks.
Sorry for my bad English :)
I have selesnya knight tribal. In that deck is kinsbale cavalier and knight exemplar too. They're realy strong creatures. But from my own experience they create game longer and less fun. I think I have that deck here too I think his name is: Knights. Three color knight deck with Syr Gwyn I have here too, his name is: To the fight!!!.
I don't think Siglinden sword of valron and shining armor are good for this deck, especialy shining armor, but stoneforge masterwork is interesting. What do you think I should discard, when I add stoneforge masterwork in this deck?Sorry for my bad english.
:-)
Easy win XD
Thanks :-)
Thanks you,Alfred and leste1mr.I didn't would this update without your advices :-)
Like this?
Sylvan Caryatid is interesting, but if I want splash this deck red I must get more creatures from red and more things, that produced red mana. And when I put them to deck I must discard many good simic card.
Do you think I should splash this deck red? Red is a cool color for kicker, but there aren't many combinations with blue and green.Sorry for my bad English.
Thanks you
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