Orphene

42 Decks, 37 Comments, 0 Reputation

Interesting idea, but as a deck, I don't really see it working fluidly. You can't have two planeswalkers of the same subtype on the field. They blow each other up. So perhaps it may be a better idea to have one of each subtype, and then run a lot of proliferate with things like Contagion Clasp, and Contagion Engine, and things like Tezzeret's Gambit.

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Posted 28 May 2012 at 15:03 as a comment on planeswalker deck

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Just realized I need to modify this deck some more. If a person has things like any of the legendary eldrazis, blightsteel colossus or gaea's blessing, I'll be screwed. So this is still a work in progress. Any thoughts?

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Posted 24 May 2012 at 14:48 as a comment on Locket of the Intuitive Sensei

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Nice recommendation. I think I'm going to add those in. Those and the sol rings.

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Posted 24 May 2012 at 14:29 in reply to #258644 on Lament of Angels

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Thanks, it'll take a while to build, but I do look forward to running it. I have most of the cards already, but it will be the lands that make it difficult to build.

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Posted 23 May 2012 at 12:22 in reply to #258155 on Lament of Angels

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The deck is designed to attempt to pull off the combination quickly. Using scry and draw mechanics to get the cards needed for it. With the right flow you can probably pop off this combo as early as 4th turn. But even with it being that late, so long as you can use the scry and draw efficiently, you should be able to draw into this combo before you die.
However, it is luck as well like you said :)

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Posted 09 May 2012 at 12:24 in reply to #253844 on Locket of the Intuitive Sensei

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OH nice, never thought of that. Thanks for the advice.

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Posted 01 May 2012 at 20:01 in reply to #251796 on Lab Man Deck

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I have play tested a variation of this, still looking for a few other cards for it, like one more fecundity and emrakul, but the deck works really well. 3rd or 4th turn wins almost every time.

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Posted 01 May 2012 at 19:59 as a comment on To Infinity...

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For the record, I have play tested this in a multi player game, damn was it awesome. Completely and utter chaos.

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Posted 01 May 2012 at 19:57 as a comment on Divide by Zero

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No, I haven't play tested this one. I've got some of the cards necessary to build it, but still trying to get the rest. In the mean time, I'm about to post some new deck ideas in a moment, feel free to check them out.

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Posted 01 May 2012 at 19:50 in reply to #247121 on Draw to Death

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I actually do have one, but what should I take out for it? Any ideas? Also I recently added Garruk's Horde, Primeval Titan, and a Hydra Omnivore as well. Can't remember what I took out of the deck for them, but I'll update this list when I get home.

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Posted 08 March 2012 at 17:36 in reply to #239303 on Mayael Commander

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If you want to make the combination easier, you could do the sharuum combination, but instead of keeping it going until the glassdust hulk is strong enough to kill the opponent (assuming it can hit them) why not throw a Magister's Sphinx in there to end the combination with. Use your last Sharuum to bring a Magister's Sphinx from the graveyard into play, thus making your opponent's lifetotal 10. So that way if he does manage to stop the attack, at least you've taken a nice bite out of him anyway.

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Posted 20 February 2012 at 18:36 as a comment on Glassdust Sharuum Combo Deck

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interesting idea, i'm not sure I would have gone about it the way you did. I recently modified my friend's draw deck that runs off of Kami of the Crescent Moon and Font of Mythos among other things, I turned it into a 100 card deck for casual play. However, while modifying his deck I came up with an idea for a mono black, mill/life drain deck. It can win a multi player game in a matter of 4 turns, doesn't even matter how many people there are either. You can see that deck under my decks on here.

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Posted 20 January 2012 at 14:03 as a comment on Epic deck removal

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Remove the Misty Rainforests and Verdant Catacombs and replace them with forests Pointless using those cards when things for 2 reasons, 1) terramorphic expanse is better, and 2) your deck is mono color. Also replace Blanchwood Armors and Canopy Cover with Asceticisms, and Spidersilk Armor. Spidersilk armor will give all your creatures the ability to block flying creatures, and asceticism will give all your creatures shroud from your opponents abilities and spells. Beast Within isn't that great a card, and for your other spells that generate tokens, if you're going to bother with token generation, then go full tilt with it, things like Doubling Season will help. Or if you want to go with big green and ugly then things like Brawn, Fangren Pathcutter, Kamahl Fist of Krosa, Primal Rage, and Roughshod Mentor will definitely bring the hurt. As for spells, a little bit of land grab isn't bad, but with a mono color deck it isn't always necessary.

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Posted 02 July 2011 at 16:48 as a comment on HELP THIS DECK

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My friend just picked up Ezuri for me. So for the first time in about 9 or so years, I've removed Kamahl from my deck.

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Posted 19 June 2011 at 17:40 in reply to #148254 on Elaborate Elves

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I went to go find Ezuri at the local card shop, however, they didn't have one.
So for the time being, Kamahl will remain until I've gotten my hands on Ezuri, but yes, you are right, it would be better :)

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Posted 02 April 2011 at 12:49 in reply to #148254 on Elaborate Elves

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I have honestly never seen this combo...but now that I have...I want to build this deck haha. Or at least use that combo in a deck. Great work here, love it.

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Posted 30 March 2011 at 22:42 as a comment on Grinding Halt (3 turn win)

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