Kill/Sacrifice every creature

by Othagiri on 25 June 2021

Main Deck (64 cards)

Sideboard (13 cards)

Creatures (4)


Sorceries (3)

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Deck Description

So...
In my kitchen games with friends, I have always preferred mono black decks, the strategy of which is based on clearing the table (since most of the decks are based on creatures, not spells)..

The variant presented here shows the highest winrate and has been tested in a large number of games. The sideboard of the deck is designed against opponents with protection from black.

How to Play

A large number of kills with low mana cost allow you to clear the opponent's table, which is the main component of the deck.

Infinite Obliteration and Memoricide are necessary in order to get rid of the most inconvenient cards in the opponent's deck.

And as I said in the description, this deck can be easily countered, but in games against the creature decks, it shows itself perfectly

Deck Tags

  • Mono Black
  • Kill
  • Sacrifice
  • Kitchen Table

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 605 times.

Mana Curve

Mana Symbol Occurrence

007700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kill/Sacrifice every creature

I wouldn't use that many 1 and 2 offs. Splitting key-cards, like Infinite Obliteration/ Memoricide is OK if you fear Extirpate/ Surgical Extraction, but otherwise I would focus using cards 4 times to make sure you draw them when you need them. Another way of making a high number of 1-offs playable would be tutors or massive carddraw.
The problem with high-mana cards like Hex or [[Sorin's Vengeance]] (The classic sample for blue would be Traumatize) is that the time you can play them, they they often aren't that effective any more. You have a high number of removal in this deck, so the time you could play Hex...you opponent won't have enough creatures to make it an effective spell. [[Sorin's Vengeance]] simply might be an overkill at that time. Yes, Crypt Ghast can double you available mana, but again, it's a 1-off and it also need 4 mana. Which brings me to the next point: Access mana generated by Crypt Ghast cannot be used effectively as you don't have anything to sink access mana into.

The questions I'm asking when building a deck are as follows: How do I want to win? What do in need for this? How often do I want to draw a certain type of card (removal for example)? What are the enemy I will be weak against? How often do I encounter those? Do I need some cards that are very effective against one of those decks (but less effective against others) in my mainboard?
I'm trying to answer those like I would, when building this type of deck (Based on my experience, with modern generally and especially pauper mono black control)
How do I want to win: Control my opponent and don't let him do what he had in mind. Can be done by removing creatures he controls or cards from his hand.
What do I need for this: Point-removal, carddraw so that i don't run out of option, some (few) mass-removal, some discard spells to see what I'm up against, creatures that can break through my opponents remaining defense or alternate wincons
What are the enemy I will be weak against: Decks that have creatures that are hard to remove (Boggles), decks that don't have any creatures at all (mill, burn) or token decks.
How often do I encounter those: Depends on your kitchen table. Tokens, Burn and boggles can be quite common enemy's. Mill is normally not that wide-spread.
Do I need some cards that are very effective against one of those is OK, but i wouldn't run 4 of those mainboard. e decks (but less effective against others) in my mainboard: Having something against boggles, like [[Geth's Verdict]] and against and against token strategys, like Bile Blight is OK, against burn and mill you would have to do a total strategy swawp, which is hard, even with the mainboard.

Some general card-suggestions that come to my mind when thinking about mono black control:
Gray Merchant of Asphodel... Very effective in longer games, where you can get some cards out that increase your devotion
Gurmag Angler... "only" a 5/5 but can make effectively turn your graveyard into a mana-source.
Sign in Blood, Read the Bones, [[Altar's Reap]], Viscera Seer... carddraw/ card advantage.
Defile, Cast Down, Go for the Throat, Tragic Slip, Bone Splinters, Dismember... removal.
Eternal Thirst, Blade of the Bloodchief... great in combination with removal.
Duress, Thoughtseize... discard-spell. Has the advantage that you can remove a card and look at your opponents hand.
Evil Presence... can disturb your opponents mana-base.

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Posted 25 June 2021 at 10:13

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