Chimeric Mass > Chimeric Egg
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I would say Invader Parasite and Detrivore
I like Fluxcharger better that Nivix Cyclops for defense, but the Cyclops is better if you play a bunch of little spells
that's what i was saying
This deck's got very strong tap/untap mechanics
Brass Squire + Ogre's Cleaver = good times
i would take out the Dragon's claws and Demon's horns for a stronger creature base
The best think about primal surge is literally taking your deck, and puking it onto the field. Once that happens, people will just scoop that puke up
This is interesting, I've never seen a surge deck that uses the defender ramp. I know Vent Sentinel and Sprouting phytohydra go very well with Axebane (my friend runs a tough defender deck)My primal surge deck runs on elves and landfall: http://www.mtgvault.com/ouroboros434/decks/primal-surge-diarrhea/
I wish they would have made a tribal zombie spell
I know I know, there's Grimgrin for b/u, my friends play that one. Also for b/g there's Glissa, Jared, and I've already made a Skullbriar Deck.There's also some powerful Grixis zombies too.But this one, this one is mono black.
I think pantopic mirror is on the Wizards ban-list. Other than that I like this deck alot! Adding this level of chaos pumps up the fun of EDH.
for the least part, I tried to keep this affordable
I feel like Doubling Season was made for this deck
I'm not worried about land, look at the deck description for the rest
1/3 land has proven to work, so i'll keep that as well
got a reverberate and stranglehold too
already got urubrask
This could easily turn into an EDH deck with a bit of tweaking. You could use Vorel of the Hull Clade, Prime Speaker Zegana, or Experiment Kraj as your commander.
Oh, hey India, yeah Karn is pretty useless.But, I like him; I put him in here just so I could block and swing with the Reactors themselves. This deck is harder to run than you might imagine. Most people would see the openings and kill the coretappers, or just wipe the field. This has a very weak creature base and the only hope to winning is to outlast the opponent and put as many counters on that thing as possible. A very slow win condition, yet, a fun one because not many people play it.
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