OUScorpion

21 Decks, 5 Comments, 2 Reputation

The interaction of Blood Scriviner and Whispering Madness will not double the cards you draw. You will draw 1 extra card per Blood Scriviner in play.

Ruling on Gatherer:
Any time you are instructed to draw more than one card, you draw them one at a time. For example, if you control Blood Scrivener and have no cards in hand and you’re instructed to “draw two cards,” your first card draw is replaced by drawing two cards and losing 1 life, then you’ll draw the second card from the original instruction. In total, you’ll draw three cards and lose 1 life.

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Posted 23 June 2013 at 19:58 as a comment on Easy-come Easy-go

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Unblockable does not work that way. Once a block is declared, the creature is considered blocked. Unblockable after a block is declared won't negate the fact a block has already been declared.

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Posted 23 June 2013 at 01:17 in reply to #369259 on Mill, Mana, Unblockable, Oh My

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Thanks for the feedback.

My friend suggested O Ring main board too. My idea was a synergy with Soul Tithe and Sphere of Safety. Enchant their 4+ mana creature. They pay 4+ mana to not sac the creature, but then don't have enough mana to get through Sphere with any creature. That is probably too ambitious though(have to try and live the dream). O Ring would be better.

I didn't know about Pierced Heart. That suggestion gives me another idea.

Cut Assemble, Aurelia (she's really only here because I actually own 1 of her), Hold the Gates, Gleam of Battle, and Intangible Virtue. That opens 6 main board slots, and 5 side board slots.

Replace with Pierced Heart, Security Blockade, Blind Obedience, and maybe Razortip Whip. Only damage sources are pings from Pierced Heart/Whip, extort from Blind Obedience, and burn form Helix. Security Blockade supplies a chump blocker for 3 mana, can prevent 1 damage, and is another enchantment.

You saw what I was having trouble with. Neat idea with enchantment control. Just not sure how to actually do damage and finish the opponent off.

I had also thought of using Faithless Looting/Wild Guess to draw some cards, but thought that would thin the control aspect too much (unless I dropped the burn spells).

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Posted 10 June 2013 at 19:13 in reply to #364201 on WR Enchantments Control

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I agree. I had a clear vision. That vision didn't seem to be working, so I kept trying to improve the deck. Those improvements just made it the mess you see. I posted it so my friend could see it, get feedback, and learn.

Fairly new to Magic and deckbuilding. So, I just need to learn from others, and mistakes like this.

My original idea was Gatecreeper, Axebane, and Fog Bank as my creatures/defenders. Using Hidden Strings to untap 1 or 2 Axebanes which could ramp my mana and provide all the colors to activate Door to Nothingness.

Turn 1 - land
Turn 2 - land + (Gatecreeper or Fog Bank)
Turn 3 - land + Axebane
Turn 4 - Door, or Axebane + (Gatecreeper or Fog Bank)
Turn 5 - land + Door, or Axebane + (Gatecreeper or Fog Bank)
Turn 6 - 4 lands + 2 Axebanes(4 defenders in play) + Hidden Strings = 20 mana - 2 for Hidden Strings = 18 mana of basically any combination you want

Of course, this never panned out and I started modifying, then just gave up.

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Posted 10 June 2013 at 00:03 in reply to #363986 on Defend the Door

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Theoretically, from the Axebane Guardians. In reality, the deck just never came together the way I wanted.

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Posted 09 June 2013 at 16:37 in reply to #363879 on Defend the Door

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