Thanks for all your comments, all of them have been really helpful.
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Oh, and 16 lands?... you AT LEAST need 20 for this deck.
Nyxathid doesnt work well if you also have Howling Mines and Font of Mythos I'm afraid. If I were you, I would lose the draw element of the deck and just have discard. Here, have a look at my standard discard deck... http://mtgvault.com/ViewDeck.aspx?DeckID=22544
I think Tattermunge Maniac is the best out of the ones you're asking me, 1/1 wither is ok, but you have boggart ramgang.
Some cards I would reccomend for this deck include: Kird Ape, Bloodbraid Elf, Tattermunge Maniac, Lightning Bolt, Banefire, and Call of the Herd. Obviously you don't have to take all of these suggestions, but these are very good cards and I encourage you to at least take some. Also, please comment and rate my U/W Legacy Control Deck, will be greatly appreciated. http://mtgvault.com/ViewDeck.aspx?DeckID=21614 Thanks.
Try adding Dark Ritual if you're worried about getting it in too late.
About your comment on my page, you claim to think my finisher is Jace? I'm not sure if you meant that or not, but it isn't. My finisher is Baneslayer Angel. Not sure if you saw the description, but I added Glacial Fortressx4 and Baneslayer Angelx4. And as for Jace, he's more of a planeswalker slot, I really have my hopes high for that blue white planeswalker coming out in Zendikar, so I just keep Jace there for now. I did take you up on that Stifle, though. And for Force of Will, I know it is better than Force Spike, but I am aiming to build this deck and I already have 4 Force Spikes, don't feel like paying another 100 dollars; Moat's expensive enough xD. Also, give me some list of cards or just the best one for me where they have land cycling, don't know too many. And for the concern about my one atifact being shut down, I really woudn't worry about it if it was countered/destroyed because it's not my game ender. I also have quite a few counterspells they'd have to get past. :]
Nice deck, I like it, very original and it's also simple and effective. I consider you one of the deck builders that I am curious of because you seem to be very good at deck building. I would greatly appreciate if you would look at this deck I made that I am fairly proud of and thumbs up if you like. Comment on what you think I should change about it. http://mtgvault.com/ViewDeck.aspx?DeckID=21614 Thanks.
Hey took your advice from the deck about Isochron Scepter, good call, but for the advice on replacing Force Spike, I need something early in the game that can counter everything. And for the Jace Beleren suggestion, I want to have a Planeswalker slot open for my deck for when the U/W Planeswalker comes out in Zendikar. Anyways, thanks for the advice, really like the new card you added.
Like the deck, but I fail to see the big finisher card. Is that all the spells like Kaervek's Torch and Banefire? Anyways, check out my Legacy deck, really looking for some comments on it and haven't got any so far. http://mtgvault.com/ViewDeck.aspx?DeckID=21614
Nice deck, like the basic premasis. Thumbs up from me.
Mishra's Workshop isn't Legacy.
I actually did have rotting rats before, but I actually own this deck, and Oona's Prowler works better. And for adding more Megrim, I don't have a problem with how much I draw, my deck doesn't revolve around that, it's just there to add damage, therefore I only need two.
Update: Just added them in the description, now you can hate this deck, appreciate a card or two you can show me to maybe add to the deck.
Card suggestions are more than welcome.
http://mtgvault.com/ViewDeck.aspx?DeckID=21553 This is just an all around good Naya deck, I know there are some illegal standard cards, but just replace them with what ever, and also, take out naya charm for some planeswalkers instead.
I recomend putting a Jace in your deck, but I like the idea of this. Cool thing is that even if you don't have it in your starting hand, you are bound to have a shit load of draw cards. One thing I am worried though [and I say this about a lot of decks] is I think the defense lacks. Also, I might of a card you want, it's called spellbook I think, makes your hand size unlimited and it cost exactky 0 mana. that plus overbeing of myth and all your draw cards should be pretty good. Tell me what you think of my opinion.
It's good and all, but you lack in defense way too much. Also, most of your spells you can only play by turn 6, well, at least the ones that really matter. I'd maybe forget the whole "take cards off the top of your deck" and replace with some cards that you can really defend with. Just focus on making them discard and draw for damage, because making them discard cards off their deck won't give them dmg.
Card suggestions are more than welcome, just remember, keep it standard.
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