philosopher99

49 Decks, 41 Comments, 15 Reputation

A little pump can go along way in RDW.

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Posted 24 October 2019 at 17:12 in reply to #628047 on RDW Pioneer

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that's a good synergy as 2 Sunscorched Deserts would provide an extra 6 damage.

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Posted 24 October 2019 at 00:24 in reply to #628047 on RDW Pioneer

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mtg vault is drunk today, as it's saying this is not standard legal because you have a swamp lol.

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Posted 06 October 2019 at 01:56 in reply to #627568 on Sultai Food

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You are missing a card for this to be a legal 60 card deck.

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Posted 06 October 2019 at 01:47 as a comment on Sultai Food

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path of exile is a step above the below cards due its mana cost of 1 white with the added benefit of exiling the target creature. However, it is more expensive to purchase and would not be an appropriate card if your deck is more of a budget deck.
1x Celestial Flare
1x Divine Verdict

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Posted 30 June 2019 at 01:58 as a comment on Angel

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I would like some help on this deck.

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Posted 03 December 2014 at 18:50 as a comment on Life gain Combo

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I like the legendary theme of this deck. Since you have so many legendary mobs, you should up your time of needs to 4 because it is like a free mob as well as the fact that you can get your Reki out quicker, thus increasing your draw rate. I would remove test of faith for your needs.

As for your day of destiny, you might want four so you can start pumping your Leg. mobs sooner, but if you like the control that oblivion ring gives you, then keep the ring.

Good luck

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Posted 28 September 2014 at 15:34 as a comment on Legendary Samurai

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Here are some Khans instants that let you draw http://tinyurl.com/l3ajyqa

I like Blinding Spray because it reduces a lot of dmg coming your way and you get to draw, the downside is its cost. "Creatures your opponents control get -4/-0 until end of turn. Draw a card."

Here are some Khans sorcery cards that let you draw http://tinyurl.com/owxv5zc

If you are interested in playing standered, here are the M15 draw instants: http://tinyurl.com/oyyurw7

I like Jace's Ingenuity because it is an instant that draws 3 cards.

As for Theros, here are some sorcery cards: http://tinyurl.com/m9oz2uh

Good luck, based on the cards that I see, your deck is still viable in standered. All you need to do is tweak it a bit.

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Posted 27 September 2014 at 22:14 in reply to #506870 on KEEP O GOING UP

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Ah, I see. So in mtg speak, anything that pumps your mobs by +1/+1 are called anthems... yeah that makes sense, thanks.

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Posted 27 September 2014 at 19:53 in reply to #506901 on Jeskai Aggro

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Yeah that is a good idea, it is not like you would want a palm in your deck facing a conrol deck.

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Posted 27 September 2014 at 19:15 in reply to #506900 on Jeskai Morph

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Yeah, that would be a bomb in terms of the damage reflected back on your op. What are you going to take out for it?

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Posted 27 September 2014 at 18:55 in reply to #506900 on Jeskai Morph

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Hello milkmanlai,

This seems like an interesting deck. As I am not too familiar with the theros block, you have some cool cards. What do you mean when you talk about summoning anthem(s)?

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Posted 27 September 2014 at 18:53 as a comment on Jeskai Aggro

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Hello Necrumlsice,

it looks like your deck is focused on drawing cards while pumping your mobs.

If this is the case, I do recommend you look into the jeskai elder as she allows for your to loot (draw one card and discard one card).

Given the fact that your have 4x defiant strikes, you could attack with the elder on turn 3, and if a morph creature did decide to block, well, you could play your strike, kill the morph mob, and draw two cards. That is one heck of great way to start a game. Also If your op. lets you through, well, you just hold off on your strike and try the above strategy again on turn 4.

You may make room for her by slimming down your blood experts and your seekers.

Good luck,

Philosopher99

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Posted 27 September 2014 at 16:46 as a comment on KEEP O GOING UP

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I find getting the right mana in a three colored deck is hard. Since you are running a three colored deck, I recommend at least putting in the three colored tap land called Mystic Monastery and it taps for U/R/W mana. This will allow you to maximize playing what is in your hand.

As for other ways of getting the right amount of mana, you could put in more taplands that tap for 2 colors, such as Swiftwater Cliffs which tap for U or R, and Wind-Scarred Crag taps for R or W.

Another thing to do is to look at the mana symbol count under the mana curve to see how much land is "really required" to play your stuff. For example, you have 22 B symbols that need an island and 11 W symbols that need a plains. So in theory you would want more islands in your deck than planes. I usually make a ratio of my symbols and your ratio is 6:11:7. I find that if you just go with basic land, I like to have a minimum of 7-8 lands per color, so here is what I recommend in your mana split, 7 plains, 9 islands, and 8 mountains.

As a side note, from experience, having 24 lands is the optimal amount of lands to have in your deck. So, remove 1 land and bump up one of your mobs or spells that you have one of to two.

That is it for now, I probably have more to say about this deck and will make another post later. For them mean time, here are two jeskai decks I have been working on.

Jeskai (R/U) - http://tinyurl.com/odpsaca

Jeskai (W/R/U) - http://tinyurl.com/nx42efx

Please note my mana spread on my W/R/U deck.

Thanks,

Philosopher99

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Posted 27 September 2014 at 16:27 in reply to #506851 on Jeskai Morph

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