Burn-mpires

by Pigna on 26 September 2012

Main Deck (60 cards)

Sorceries (8)


Artifacts (8)


Enchantments (4)


Land (20)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)


Artifacts (2)

Enchantments (4)


Land (3)

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Deck Description

The win condition is Bloodchief Ascension. Imagine:

- Bloodchief Ascension + Memory Sluice or Shriekhorn
- Bump in the Night or creature's direct damage effects + Mindcrank + Bloodchief Ascension + Mindcrank + Bloodchief Ascension + Mindcrank ...

While I'm waiting for the combo to be activated I gain life and deal direct damage thanks to the creature's effects.

Everything in this deck is set for helping the combo. However this deck doesn't convince me too much. What if I'm not able to play the combo or I play it too late?

Look the complete, less faster but more versatile, version of this deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=388154

Deck Tags

  • Combo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 954 times.

Mana Curve

Mana Symbol Occurrence

043800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burn-mpires

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