Flesh Decay

by PoetMaster-X on 18 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)


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Deck Description

Standard, Golgari somewhat... ...wonder if this would work...

How to Play

I wonder...

Deck Tags

  • Standard
  • Golgari
  • Cheap
  • Control

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 643 times.

Mana Curve

Mana Symbol Occurrence

0043020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Flesh Decay

imho, there's no point to putting only one of a card into a deck b/c the chances of you pulling it are too small for it to really contribute to your deck. And you already have a ton of removal, I'd personally get rid of some of them and also add more of the same card for consistency. Also, why mutavault?

Maybe add some simic cards like experiment one, bioshift, give//take

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Posted 18 February 2014 at 05:52

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You are definiately wrong... ...some cards are partially substitute each other, like Ultimate Price/Doom Blade; Hero's Downfall/Putrefy; Putrefy/Gild... ...the chanses are not that small to draw them in a long-ass game either... ...I know that I don't have much drawpower here that would make my 1 of cards more relavent, but it still works this way.......

...tough may be a couple more creatures could be useful...

1
Posted 18 February 2014 at 10:54

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Yeah maybe, but consistency helps make a deck better because you can solidify your game plan, rather than having to wonder at if the card you need is gonna come up soon. I mean, the point is kinda moot since the only cards you have one of are all removal spells and you already have plenty of those. And yeah you have almost as many removal spells as you have creatures lol. Try the simic cards I suggested!! They're useful for exchanging +1/+1 counters as a surprise attack or to keep them from fading when a creature is about to die

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Posted 19 February 2014 at 04:19

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