Passage for the Cavalry

by PoetMaster-X on 27 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (4)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard, Orzhov aggro...

How to Play

The only interesting thing in this deck is Cavalry Pegasus... ...15 of my creatures are humans, so figured it'd be effective in offense to have them have Flying...

Any thoughts?..

Deck Tags

  • Standard
  • Orzhov
  • Aggro
  • Human

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 890 times.

Mana Curve

Mana Symbol Occurrence

2902600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Passage for the Cavalry

Although thoughtseize is a very powerful card I've been struggling with whether to include it in my aggro decks or not. I think the lost turn on making another creature to turn sideways may not be worth it. You have the removal for later game blockers. Maybe replace with more removal or even more beneficial, some sort of instant damage pump.

Brimaz is expensive for those not trying to spend alot but an awesome card.

Replace the Jeskai Student for Seeker of the Way. Jeskai Student being a 1/3 who can pump to 2/4 is a blocker and a control creature. Seeker of the Way is same mana cost 2/2 pump to 3/3 with lifelink. Much better imo.

Scry lands specifically are more for control decks where they care more about their next card. If you truly want aggro I would use fetchlands. Because there are not fetchlands for orzhoz though it would be better to drop your lifegain lands first even for just straightup swamps and plains. That's really your call but both types will slow down your aggro and if you're trying to win by turn 4, maybe a 5 push tops those lands could hose you bad. I would use all swamps and plains in this deck, maybe a few bloodstained mires for deck thinning.

I'd only run 2 athreos and 2 sorins...i never do more of a 2 of on stuff like that...they don't really feed "aggro" per se. With the extra card space add a few more 2 drops as your mana curve is not really in line.

Your sideboard should be cards that are deck or card specific. You should know why you have each card in your sideboard and what card you would remove to put it in your deck. I don't ever put cards in a sideboard that would just be fun or make my aggro even stronger (i.e. Ajani Steadfast). I'm not sure if that's what was planned here or not. If so please elaborate. If not, think that way. Either, what cards do I need against cards I know will be played (i.e. Hero's downfall for Sarkhan / Stormbreath dragon) or make a sideboard that shifts your deck from aggro to say mid-control. I personally use sideboards for cards I expect others to play.

1
Posted 28 September 2014 at 03:09

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Thanks for your effort! :)

Expensive or not, Brimaz is a must in a deck like this... ...it's one thing that I don't even know how many copies I have of him(never brought a single one, only opened & traded)...

...now that we've after rotation, if you run an aggro deck that has no draw effects & control elements in it, then in a competative enviroment, you will lose... ...I use Thoughtseize to get rid of removal, potential blockers, mana dorks, wipes & such early... ...may be I should run only 3 in the main deck though.......

Considering the mana curve here, I put the Scrylands & Lifelands in here for that reason... ...I usually don't have a 2 drop, so a Scry instead is fair enough... ...but 8 lands that enter tapped might be too much... ...I need mana fixing though & I don't need deck thinning at 22 lands, aggro or not.......

You're right about Jeskai Student & Seeker... ...I'll change that... ...I can see why you don't like running more than 2 of legendary stuff & I used to be like that in the past, but it's realistic to have 3 & in some decks of certain cards, even 4... ...se that I have 4 Brimaz here which is also legendary... ...be4 rotation, Azorius & Esper decks ren 4 Architect of Thought & it was worth it... ...Sorin here is awesome, cuz he gives you extra damage & if you have to go on the defensive against midrange, your creatures will still have that +1/+0 - Lifelink at your opponent's turn... ...Athroes... ...well, may be I should run 2 Athreos in the main deck & 1 sideboard, but he's really important to get onto board often... ...along with the quick damage this deck may deal early, that 3 life/each creature is devastating to your opponent, so you'll probably get your dorks back... ...though the opponent won't pay for the Champ, cuz you can shortly cast it again anyway unless he gets exiled from your graveyard... ...back to Sorin, planeswalkers are getting easily removed these days, so it won't hurt to have extra... ...besides, Sorin is a type of walker like Architect of Thought was(you can quickly minus him twice, than cast the next one)... ...& it's also a powerful play when you get 2 flyers out, than giving them extra damage & Lifelink along with your other creatures.......

I'm not running sideboard cards for fun either... ...not yet sure about this one though, cuz I barely tested the deck, but I thought it out to an extent... ...the only thing that may not be understandable is that 1 copy of Ajani... ...well... ...besides it can make Sorin able to ultimate after 1 upkeep, Ajani's also a great card when you're up against control & you sideboard Elspeth along with him... ...if you draw him(& with Haruspax, you draw many cards when you oppose aggro), you can ultimate Elspeth faster & so you might be able to avoid another wipe be4 the finish... ...he gives counters to all of your creatures & that's not irrelavent either... ...when you're up against control, it's a whole different game with aggro & you need to be able to draw cards & it's ok to have a higher mana curve, cuz it's not a race when facing control, cuz if you rush, you just get your creatures wiped out & sit there with an empty hand & no offense left... ...you have to play a bit slowly... ...be4 rotation, if I played Mono Blue or Mono Red, I always cast my Frostborn Weird on turn 2 & forced the opponent to use up his/her spot removal be4 the wipe by just attacking & pumping him... ...that way I could preserve more threats for mid/late game & had my opponent run out of resources early on.......

0
Posted 28 September 2014 at 10:47

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