Myr Tribal Ramp-Control

by pokge on 29 April 2025

Main Deck (60 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

210000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Myr Tribal Ramp-Control

Oldschool Myr goodness.

First thing's first, you are basically required to run Sol Ring (as many copies as you can given what format you want), as you can play it turn 1 then play a Myr turn 1. This speeds you up 2 whole turns and gives you access to 4 mana turn 2 which will shoot this deck into the stratosphere. I'd run that over Welding Jar (and as many copies as you can unless you are going for vintage).

You also want to use some artifact lands, which ups the artifact count for all your cards that count artifacts. Seat of the Synod over island, and Ancient Den over Welding Jar (if you don't go for Sol Ring).

Distant Melody would also go a really, really long way in this deck, as you up it's draw factor and cut its mana curve with each Myr you've got fielded. Excellent way to draw into whatever you need, and another way to cash in on your potential infinite mana loop of the double Galvinizer.

0
Posted 03 May 2025 at 17:06

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