PrinceRurisk

18 Decks, 77 Comments, 3 Reputation

Few things, 1st off, you most definitly dont need the multilands for a mono black deck, also you dont need 4 sorins thats a bit a waste as well
Replace them with dark rituals, they help pull out vamps faster, as some have hefty costs
If you can try and cut out all the unessisary vamps, so you just have a bunch of good ones

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Posted 30 July 2011 at 05:18 as a comment on First Bite

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lol i got confused by norns, nvm, this is actually a good idea then, only problem is getting them out, so maybe some searches perhaps?

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Posted 30 July 2011 at 05:15 as a comment on Ragin' all day

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The idea would be cool, but it doesnt quite work, if you were to make your opponets creatures to attack, but they couldnt tap the mana for it, the creature just wouldnt attack, and they could just use all their mana before they attack

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Posted 29 July 2011 at 20:05 as a comment on Ragin' all day

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i would definitly put dispatch into the main deck to give it at least some removal. someother ideas might be to throw in things like indomitable archangel, or suture priest, and then throw in silverskin armor to make them artifacts too, but that might be a few too many cards

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Posted 29 July 2011 at 02:00 as a comment on Temperd Steel

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I would take out some of the artifacts like elixer and simulacrum as well as buried ruin, theyre not doing you much good. Then id replace them with more black removal, like go for the throat, unless of course your trying to make this solo m12 then never mind

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Posted 29 July 2011 at 01:53 as a comment on M12 Zombies

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id do a spellskite, but i really dont know if that actually changes anything, the debate is pretty evenly matched, and wizards is gonna have to give a ruling on it soon.
As for clout, i put it in there thinking it would protect my creatures, but then realized it would kill them instead, so its mostly just there to protect the lord of unreal, but i might take it out.
As for Aether figment, i like that this deck is a pretty low mana curve, and the whole kicker really makes him pretty late in the game, and really its only for an extra one damage.

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Posted 24 July 2011 at 03:54 in reply to #184285 on Am i really here at all? Illusions FTW

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Oh i see your plan, destroy everything, then youll have a big ol 2/2 in the best case scenario to dominate the board with, nice plan

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Posted 22 July 2011 at 21:20 in reply to #183080 on Destroying The World (2.0)

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Just for fun, turn to frog, so you can kill bigger stuff earlier in the game?
Might be worth it, also just a hilarious cadr

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Posted 22 July 2011 at 21:18 as a comment on Tim-TIMMAH!

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Definitly kiln fiend

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Posted 22 July 2011 at 18:05 in reply to #183948 on Chandra Control

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And i just realized two things, one, why are there islands in this deck if you have it as black green, and also, lf you are running blue, id throw in new Jace, simply cause of his twenty draw final

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Posted 21 July 2011 at 15:16 in reply to #183081 on I'm gonna draw 'til you die!

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But youll just kill all of your permaments too, leaving you at square one just like your opponet, if your going to use worldslayer like this, then you have to be able to recover with something game changing before your opponet can

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Posted 21 July 2011 at 15:13 in reply to #183080 on Destroying The World (2.0)

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Seeing how you went pretty buck wild with phyrexian mana, throw in a rage extractor or two

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Posted 21 July 2011 at 02:13 as a comment on supa speed

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I agree, Precusor golems only good if you thorw in a lot of things like giant growth or stuff that buffs them, which this deck doesnt do, meaning the precursors ability would only be used against them

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Posted 20 July 2011 at 20:32 in reply to #183095 on Constructed Destruction

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Id throw in vensers journal, and also, cause your gonna have to discard cards a good bit, throw in something that will bring back you graveyard into your library for longer games

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Posted 20 July 2011 at 19:27 as a comment on I'm gonna draw 'til you die!

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Throw in some big creatures, and maybe something like glimmerpoint stag, or venser, so that way you can remove them from the game until end of turn, then wreck the other guys shit, then your the only one with an ice titan or something else big that fits colorwise

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Posted 20 July 2011 at 19:24 as a comment on Destroying The World (2.0)

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Already have Counterspell
also, sleep is good thanks

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Posted 19 July 2011 at 19:59 in reply to #182583 on Am i really here at all? Illusions FTW

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Worldslayer doesnt hep you at all, The only way it would help is if you could recover quickly after using it, which you dont always do. Remove worldslayer, put in someother actually useful, like giant growth, or something else better

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Posted 19 July 2011 at 19:58 as a comment on Worldslayer Trample Try 1

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Needs more mana

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Posted 19 July 2011 at 19:18 as a comment on Hydra

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Mana Cylix is horrible in this deck, you dont have enough mana variety for it to be worth it, and you dont mana ramp up any with it, so most def not worth it
Id replace it with either rapacious one, or one of the biggie eldrazis

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Posted 19 July 2011 at 18:53 as a comment on Wrath of Godrazi

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I agree with Jace's Archivist, especially if you add new Jace

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Posted 19 July 2011 at 18:48 as a comment on Run of the Mill

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