Saki's guide to storing things

by Prizrak on 06 March 2011

Main Deck (60 cards)


Instants (8)


Enchantments (9)


Land (23)

Sideboard (7 cards)

Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Helping a friend make a deck based around storing your opponent's creatures.

Advice very welcome.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,461 times.

Mana Curve

Mana Symbol Occurrence

0500200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Saki's guide to storing things

Nice way to gain control of the battle field.

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Posted 07 March 2011 at 00:41

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This is actually pretty nice. I like the concept behind it.

Please take a look at my decks if you have the time.

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Posted 07 March 2011 at 03:19

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Thanks! I left a couple comments on my favorites, feel free to check out my other decks as well.

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Posted 07 March 2011 at 22:02

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this is cool. i'd replace seal of removal with plain old unsummon. but honestly i think you dont need so many return creature cards. maybe put in some counter cards

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Posted 25 July 2011 at 04:51

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Probably so, though my friend's a stickler for theme. I'll suggest it if she ever takes another look at this deck (it remains unbuilt).

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Posted 30 August 2011 at 06:34

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Seal of removal has its uses. For one it doesn't sit in your hand. It causes your opponent to pay attention to it and not as much to other things. Its basically a threat. Each obvious threat takes a bit of your opponents attention, especially in more casual games. And if they don't realize your plan is to bounce your guys to use their effects again later its a great distraction. It is weak to enchantment removal, which is its only real downside. As far as cards that may be used I suggest things like Chamber of Manipulation and Chamber of Manipulation. while they require a discard they make cards not useful right then into creature steals that can then be stored.

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Posted 14 October 2011 at 14:24

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Thanks for the comment. If my friend ever regains the spare time and interest needed to play Magic, I'll reexamine this list.

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Posted 15 October 2011 at 00:12

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