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9 Decks, 15 Comments, 2 Reputation

this simply has the advantage of any opening hand being able to cast the combo piece, with the combo piece always available to you (excluding tuck). Just fun to show someone the deck, then use something else.

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Posted 11 June 2012 at 13:51 in reply to #263414 on Perfect EDH Deck

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haha; well if a deck can lose to any instant speed removal, its far from perfect, but still hilarious.

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Posted 11 June 2012 at 12:26 in reply to #263405 on Perfect EDH Deck

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Sarcasm alludes you my friend.

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Posted 11 June 2012 at 12:08 in reply to #263400 on Perfect EDH Deck

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This is definitely a strong soldier deck; but one of the slowest solder decks I've seen, the mana curve is really high and there are many cards that have synergy at first glance, but when you look at your lands mana curve draws and such, your deck falls apart rather quickly.

This is a soldier deck done right
http://www.mtgvault.com/ViewDeck.aspx?DeckID=178910

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Posted 19 May 2011 at 22:34 as a comment on Soldiers done right

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definitly seems it would work that way; just seemed like a well themed card but understood. if you don't need it, ends up being a wasted card on the draw

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Posted 02 May 2011 at 07:40 in reply to #158913 on No one's land

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ya and thats what i was thinking, if this deck clears up the game before urabrask, then no need to put it in. then another suggestion might be fling, just for when you're close to a kill and can't quiet get there due to blockers

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Posted 02 May 2011 at 06:39 in reply to #158908 on Into the frying pan

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well if its a slow start but still works in the games you play; then it should be fine, because with the nature of what you want out of this deck, you kinda have to take your time with it. And decks for house games are great, thats what i do with mine,all my decks have to be able to perform in 1v1 and free for all without changing it outside of the sideboard

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Posted 02 May 2011 at 06:37 in reply to #158898 on I O U a Turn

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Now that is a creative deck; i can see exactly what you're trying to do, but I don't see how effective it would work, this is definitly a deck that you have to play against to give it much criticism.

What i can say is halimar depths should be a great land to put into this deck due to the nature of the card

And maybe mental misstep the 0 cost new counter spell from phyrexia when it is out might also improve it; though you really aren't running any counter spells.. or spells.. so unsure on that one.

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Posted 02 May 2011 at 03:03 as a comment on I O U a Turn

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Flametongue Kavu seems completely out of place in this deck; so wondering if there was any particular reason for him being in here.
A really nice quick aggro deck; due to the low cost required to cast most of these creatures, to get some damage in quicker, teetering peaks might be a nice land to use.
Also with the new cards the red praetor might be a nice end game card for this deck maybe to replace the kavu

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Posted 02 May 2011 at 02:57 as a comment on Into the frying pan

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Now this definitely looks like a fun deck to play, and makes your opponents keep a low cost deck and ruin any deck that simply holds onto end game. Lightning bolt seems a bit out of place to me, though i could see where it can come in handy.

If you had a way of getting it or wanted to put money into it.. Crucible of Worlds is probably the perfect card in this deck and can allow you to be a bit more creative possibly.

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Posted 02 May 2011 at 02:51 as a comment on No one's land

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agreed, draw card decks really help with being able to be consistent without the need of 4x every card. But the opening hand is still the big concern and the major reason for such placement of cards. Once you're started this deck will definitely draw the cards you need when you need them. Just a question of turn 1 2 and 3. But ya, this is a nice deck, give me a link of another one you'd suggest me looking at, and whenever you put some more time updating this one, inform me.

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Posted 02 May 2011 at 02:12 in reply to #158798 on Jace's Puzzle

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ya i was thinking of a different land not the vivid one, the point of the birds woudln't be that they are nights, just to get you a turn ahead. Though because the people you are playing against might not have decks that require a first turn advantage, doesnt' mean you should stop making your deck better.

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Posted 02 May 2011 at 01:52 in reply to #158719 on White Knight Story

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Nice theme and some nice synergy with this deck. The lands seem to need a bit of work though, there are much better substitutes for the lands you're using without as much consequence such as the vivid lands. And more fetch lands will improve the effect of your hedron crab. Might want to work in an elixer of immortality just incase you're fighting a spell deck rather then a creature based deck for your sideboard, because i believe that would be your major weakness at this point, is you seem to be making an assumption that the opposing deck is creature heavy or themed. Other then that solid deck, could maybe also try to get more 4x certain cards for more consistancy

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Posted 02 May 2011 at 01:44 as a comment on Jace's Puzzle

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Well most of the comments to make an improvement on this deck have been made; and simply not having the money to put into it at this point in time is a valid point. However there is no first turn plays this deck can make, meaning if you had lets say vivid grove or some card to work in bird of paradise you would be one turn ahead of the deck as it currently is. This wouldn't change the feel of the deck, just get you one turn ahead, this being said there is many other things to do, but your first turn is a wasted turn, and you should consider doing something or finding some nice 1 cost white cards to put in. Silence being a great candidate.

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Posted 01 May 2011 at 21:08 as a comment on White Knight Story

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1) sol ring is a banned card if you care
2) goblin tinkerer would be the perfect card in this deck. Tap him and one mana destroy target artifact, and it deals damage equal to its converted mana cost to him, the lands that are now artifacts have converted mana cost 0 and therefore won't kill the goblin and let you keep going

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Posted 01 May 2011 at 20:58 as a comment on Get the Tweezers... v2

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