Mardu Murda

by psykodell on 12 October 2014

Main Deck (60 cards)

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Deck Tags

  • Mardu
  • Control
  • Planeswalker
  • rwb

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 800 times.

Mana Curve

Mana Symbol Occurrence

20025250

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mardu Murda

I love Mardu, but there are some serious issues with this deck. I am most likely going to sound like an ass in the following advice, but I just want to help.

First of all, Mardu Banner, yes it helps mana fix, but you don't need it to mana fix; it is a waste of a three drop. I would take them out and add actual lands instead because only 20 lands isn't going to cut it.

Next, running small amounts of a large variety of cards is going to make you lose constancy in your draw and make you see less of the cards you wish you had in your hand. It is the same reason why into decks don't work well; they just take 1 or 2 of a bunch of different cards and put them together. You need to make some serious cuts to this deck and add more of the cards you keep in it.

Third, Planeswalkers are epic, and there are decks that work by running large amounts of them, but I don't see it working out in this one. Usually decks with lots of planeswalkers are control decks that just need Planeswalkers to finish off the opponent. For decks like yours, you want planeswalkers to support the purpose of your deck. I would say just run three Sarkhan and maybe two Elspeth at the most for planeswalkers.

Now for land. All of your land enters tapped!!! This is going to slow you down! Mardu is speed; you need to stay ahead of your opponent before their late game comes in and violates you in ways that won't feel good. Here is my suggestion:
4 Nomad Outpost
2 Temple Of Triumph
2 Temple of Silence
3 Battlefield Forge
3 Caves of Koilos
2 Mana Confluence
2 Mountain
1 Plains
2 Swamp
2 Urborg, Tomb of Yawgmoth
That it was I use and it works, you can use Butcher of the Horde to gain the life back don't worry.

I'll stop here for now. Hopefully you find my insight useful.

1
Posted 12 October 2014 at 20:15

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Not sounding like an ass at all, thanks for taking the time to drop some advice. The reason I built the deck this way is that I simply don't have the cards to do what you suggest; if I had three Sarkhans I would absolutely run them but I only have one; the only PW I have copies of is the Chandra in here. I also have no Mana Confluence of Urborg, Tomb of Yawgmoth and only 3 Nomad Outpost. I know that three to four copies of cards makes for a more consistent deck, and I would love to trim it down to four copies each of 10 cards, but again my pool of cards is rather limited and I only have one or two of most of the good cards. This deck is very much a work in progress and will continue to evolve as I get more of the cards I need for it; the deck I tend to play for standard is my High-Draw Hydras because it actually works as intended; this deck is kind of an experiment and (as you said) is meant to be a control deck that uses PW to deal the final blow. Thanks again for your input, and check out my other decks as well :P

0
Posted 12 October 2014 at 21:46

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Sounds good.

1
Posted 13 October 2014 at 16:34

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updated version now posted, please check out http://www.mtgvault.com/psykodell/decks/mardu-murda-30/ :P

0
Posted 20 October 2014 at 12:09

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