Punchgroin

4 Decks, 26 Comments, 8 Reputation

Ideally I'll be using Etrata for creature removal. I know sometimes you gotta kill something, but Ive gotta leave something on the board for her to hit.

Search is really nice, and I had that in here while I was paring down, but ultimately it felt like an expensive (money wise) luxury. I couldn't decide what I would replace it with.

Could definitely sideboard 2 more Vraskas.

At the end of the day, I decided I was better off soft removing creatures, but obviously sometimes you gotta kill shit. What would you remove for Cast out?

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Posted 16 January 2019 at 01:09 in reply to #621375 on Etrata, The Win Condition

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Snap... I might have to get some then, but at 15 to 20 apiece a play set is pretty expensive. Easy enough to add in later though, if I end up liking the deck :) definitely better than dragonskull, I forgot blood Crypt was actually a swamp.

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Posted 28 June 2012 at 20:11 in reply to #268839 on Squee, Bringer of War and Death

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I can't afford them :) Besides, I need the basics for Korlash. This isn't even modern legal because of tortured existance, this is mostly to settle a bet with my friends over building a deck around Squee. Also because I think it's a pretty hilariously lateral way to build a deck.

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Posted 28 June 2012 at 17:44 in reply to #268832 on Squee, Bringer of War and Death

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This is really the most elegant Venser deck I've seen on this or any website. Mad props. I like this one a hell of a lot more than the more recent one you posted. I've been trying to perfect Venser for a while myself, and I never built anything near this good.

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Posted 15 May 2012 at 21:25 as a comment on Venser Restored

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he problem with reforge is that I am trying to out-card the other player. The miracle cost is also not too useful since I am going to be drawing and tutoring most of the cards I need, not topdecking. Now, I DID have shattered perception in this deck before I had to trim it down to 60, I would massively prefer that card, since I will always have 4 free discards in my hand through squee. (and I can flash it back!)

The point of the zombies is mostly cheap game delay while I can stock all the cards I need in my GY for a big past in flames combo. (or, if I do keep board advantage, just win) Blood crypt is a good idea though. I usually rely on fetch lands so I habitually keep basics in there. I might want another red sun's zenith, or just some more basic burn though. I would *love* to double up on the planeswalkers, but my wallet is the limiting factor there :( Ill have to settle for demonic collusion, which I can pretty much keep in my hand permanently.

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Posted 15 May 2012 at 20:53 in reply to #256075 on Poor Squee...

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Yo Awz, I've been away from MTG for a while. The group I was playing with kind of escalated things a little too fast and ran my pocket out. However, I think it's about time I made myself a hawt new deck. As the player on this site I feel most in tune with in my play-style, I'm curious what you think. I'm also building R/B, which is a little outside my wheelhouse.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=337549

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Posted 15 May 2012 at 10:20 as a comment on A Fistful of Prilosec.

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I think I'm gonna hold off 'till I can see what Innistrad has to offer. From what I have been reading, the graveyard features heavily into the design of the set. There really aren't a lot of things you can do with the graveyard in Scars block and the core set.

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Posted 26 August 2011 at 02:43 in reply to #194823 on Birthing Pod Craziness

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Hurm, if you want some cheap blue drops I think Riddlesmith would be more useful than Certarch. (or Kraken hatchlings) Putting cards into the GY isn't exactly tragic with the Ruins and Sheoldred coming out. Then again, I splash Black in my version of this, so discard is a lot sexier to me.

Augery Owl or Azure mage would also be great choices. I don't like that the Certarchs are useful for a tap ability (which means you have to chose between it and the architect tap.)

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Posted 26 August 2011 at 02:18 as a comment on Better than Sex: Tits and Pastries.

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I'm thinking about what I want to do for the rotation - I think I could possibly make this work with a discard setup (combined with dredge). Jace's Archivist is calling me. Imagine dumping, say norn and a spine, and then drawing back up to 6 or 7. I think I would have to take out the distress if I did this. But archivist is cheap, it's blue, it can reset card advantage, and stow some beefy creatures in my GY in preperation for SHEO.

Other possibilities include zombie infestation, merfolk looter, and Riddlesmith. (a MUCH more useful card than it gets credit for, would be perfect with my weird Dredge/Blue artifact deck.)

Losing Grim Discovery will be a blow though, it works so well with the Buried Ruins,

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Posted 23 August 2011 at 15:48 as a comment on Birthing Pod Craziness

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That arcana is put on cards that would be completely imbalanced at instant speed. (like most creature/artifact abilities are by default). If it were instant, you could get around destruction/removal with it, or block, then before combat damage resolves feed it into the pod.

God that would be pretty tits though wouldn't it?

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Posted 23 August 2011 at 15:33 in reply to #194364 on Better than Sex: Tits and Pastries.

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It relies a lot on the surprise. No one expects Elesh Norn to pop out of a Wurmcoil Engine. (Even better than the Spanish Inquisition) But once they see how it works, you can expect that birthing pod to get crushed/O-ringed. (having the O-ring on the field, taunting you, not being able to do crap about it, is maddening) If you are playing an abolisher deck, you could always grab some dismembers, spellbombs, and spines from a sideboard to replace your counters.

In duel, getting out that praetor is basically a win. It doesn't matter what your life total is when it happens, Norn + 2 5/5s in an un-counterable move that could potentially cost no mana is brutal when you pull it off.

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Posted 20 August 2011 at 05:47 in reply to #193833 on Better than Sex: Tits and Pastries.

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Also worth noting - I can mirror/metamorph the boots, I cant with sheo.

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Posted 19 August 2011 at 10:58 in reply to #193790 on Birthing Pod Craziness

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Think I'm gonna go with 2 Sheoldred and 1 boots. Dredging the boots if they get crushed or naturalized isn't a big deal with the ruins in play. (can probably afford to dredge - play - equip em right straight out) If someone blows an 0-ring on em ... meh. 1 less 0 ring to use on norn or sheo. (Memoricide and/or Extraction will definately be in this sideboard just for that 1 card) The deck really has so many threats and win conditions nothing can *truly* cripple it, but losing Sheo will hurt for sure. If I've already had a few turns to dredge stuff and double it it wont really be tragic to lose her.

I just got all the cards together, gonna see how this works out in FFA and 2HG. (I still prefer the monoblue version for Duel) I think I should be OK on land draws, it should be pretty damn hard not to be able to fix myself up with double blue - by turn 3 or 4. Tempting as Ichor Wellspring is, I really need the landfixing.

What I really like this are all the lateral combos between cards here. There are a lot of deadly configurations even without my *ideal* draw. I think that's why I don't need a lot of draw. (other than the obvious see beyond) Thx for the support, I think turning you on is what motivated me to actually build this.

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Posted 19 August 2011 at 10:40 in reply to #193790 on Birthing Pod Craziness

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Norn wipes it? unless there is equipment or a global buff on him, he should go bye bye when you pop her out. Abolisher cant even resolve with norn out.

Also, I was thinking about ratchet spellbomb as a way to deal with general threats too. (like 0-ring)

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Posted 19 August 2011 at 04:31 in reply to #193758 on Better than Sex: Tits and Pastries.

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What I have noticed is that you can afford to take some early punishment with this. Turn 4 Wurmcoil is not just obtainable here, its actually the norm. Once your combo hits (usually around turn 5) norn will wipe the board. It's almost worth taking a little turn 1-2-3 beatdown to see people shit their pants when Norn comes out turn 5. (when they see the Wurmcoil they mistakenly think *its* the real threat, I've eaten a pacify on the guy before and couldn't stop myself from giggling a little)

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Posted 19 August 2011 at 01:44 as a comment on Better than Sex: Tits and Pastries.

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Er - and by condemn I mean dispatch of course. Damn white removal spells all sound the same.

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Posted 18 August 2011 at 09:11 as a comment on Better than Sex: Tits and Pastries.

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yeah, Sheoldred is just BEGGING for an O-Ring or a Condemn. 6 counters might not be enough. (thankfully she is immune to doom blade AND dismember) The whole thing kind of falls apart without her.

Might be fun to pop out Norn 1st to bait the counter, THEN pop out Sheoldred and dredge Norn thhe next round. :)

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Posted 18 August 2011 at 03:24 in reply to #193410 on Better than Sex: Tits and Pastries.

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You know? I've been wracking my brain trying to find ways to help protect Praetors from removal in a similar deck, you think it might be worth it to add a couple of Brass Squire so you can swap Swiftfoot boots to Sheoldred or Norn in a pinch to protect them from removal? I like having options on the board, a lot of players wouldn't even see that interaction till it was too late.

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Posted 18 August 2011 at 02:22 as a comment on Better than Sex: Tits and Pastries.

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My inner Timmy likes Mirrorworks too much to give it up ;)

Heck, with the quicksilver amulets you might not even need see beyond. I never even really considered that.

Alllll this mana ramp ... in a blue artifact/ counter deck.... it's really pretty damn disgusting.

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Posted 18 August 2011 at 02:11 as a comment on Better than Sex: Tits and Pastries.

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I would add some swiftfoot boots - that way you can grant your precursors hexproof.

And, Sad Robot? It counts as a Golem, it's mana ramp, it has a great death trigger, you can pod it for precursor golem, you can Vensor it for all the mana you need.

You can also abuse the hell out of the precursor ability - add rite of replication! this deck is begging for it. Assume you have, 5 golem tokens out, and a precursor.. replicate the precursor and you get 7 tokens, and another precursor. Kicking it is basically a win unless they surprise you with a doom blade. (Also... Mighty Leap?)

Worth noting - Birthing pod on a precursor will leave you the two tokens... and can get you a titan.

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Posted 17 August 2011 at 11:17 as a comment on Golem's do what!?

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