pureincognito1

37 Decks, 73 Comments, 1 Reputation

You should add vector Asp just so you can tap that Asp!

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Posted 06 October 2011 at 00:40 as a comment on Tap That Ass (updated, 9/30 T2 legal)

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I also have vivisection in there because it works well with Doomed Traveler and Mooreland Haunt.

I like ponder, but with fetches out of the picture I feel that they are a little underwhelming. I still need to squeeze two more cards in here. I was saving the space for a few more spoilers.

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Posted 17 September 2011 at 20:03 in reply to #201104 on Post Innistrad Spirit-Blade

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It kills a lot of creatures that are played as well. Hawks, Cobras and what not.

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Posted 26 May 2011 at 21:21 in reply to #166007 on Near Death

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Your missing Gut Shot. Thats an absolute must to get you from an odd to even life total and win.

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Posted 26 May 2011 at 21:20 as a comment on Near Death

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Gideon is too slow for this deck. I would try dispatch in this deck.

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Posted 17 May 2011 at 19:11 as a comment on New Quest

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I like a lot of things about this deck. But I'm sure if you test it you will find that it lacks the consistency of the current Boros build. The heroes seem too good but they really are a bit slow for what boros is trying to do. The biggest downfall to this deck is the lack of flying creatures. You will miss squadron hawk: I promise.

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Posted 04 February 2011 at 22:45 as a comment on Boros Battle Cry

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Im a little confused by the infiltration lens. What is its purpose?

Now that the new set is spoiled I'd like to suggest a few cards.

Flayer Husk - It's a 1/1 for one and it fits the low mana cost of the deck. Being useful after death is amazing.
Shimmer Myr - Artifacts and Flash "Nuff said."
Signal Pest - Battlecry is very good and he is unblockable. Combine that with overseer and your set.

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Posted 01 February 2011 at 23:08 as a comment on Dark Artifacts

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I would take out a dispel, rest for the weary, and a condemn. Add 1 revoke existance, 1 JtMS, and 1 safe passage.

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Posted 20 January 2011 at 12:51 as a comment on UW 2HG

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4 mox opals are probably a bit to much. Im sure two opals and 20 lands would be more consistent.

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Posted 29 December 2010 at 21:56 as a comment on Steel Quest

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You can actually still do this. There is nothing in the new rules stopping it. The only difference is that the cratures that were blocked will not deal thier damage to the defending creatures before they are sacrificed.

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Posted 01 December 2010 at 08:32 in reply to #102939 on Please Read

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What he said minus a few things.

Definately add creature removal in the form of doomblade. Doom blade is def the best removal in standard. +4 blade.

Tramatize is weak, because as 360 said, it comes out to late. Perhapse your opponent only has 20 cards left by then, That really makes paying five a lot weaker. -2 tramatize

Haunting echoes is a great card for mill. It easily disables most decks if they have several cards in their grave. Try to hit them with a sworded creature and then follow it up with a echoes. +2 echoes.

I'll add more later.

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Posted 17 November 2010 at 19:03 as a comment on Discard Mill

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I think if you really want to mill someone completely you need to drop the discard. Milling needs to be done fast. You can also drop the mill and stick with the discard strategy. I'm just gonna assume you want to mill.

I'll make suggestions for the deck later. I don't have time right now.

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Posted 16 November 2010 at 20:52 as a comment on Discard Mill

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Its only about $200

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Posted 04 November 2010 at 08:47 in reply to #94938 on Koth KDW / Big Red

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I don't think that Wall of Vines is a good fit for this deck when you consider your other options. I would rather run BoP (Birds of Paradise) than it because it can produce mana as a stand alone creature and it can stil chump fliers later in the game. I also don't think vines of vastwood should be maindecked. There's a lot of decks that it won't do anything against and emrakul and ulamog are imune to removal anyways. Last but not least, a ramp deck needs to run more than 22 lands. I recommend somewhere around 25.


I am surprised to see you actually have a 60 card deck. lol.

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Posted 28 October 2010 at 17:27 as a comment on Eldrazi Green

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Not too bad. Its definately different. The only thing I noticed is Rampant growth being out of place (its no longer standard legal). You might want to try explore since it is standard.

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Posted 19 October 2010 at 17:06 as a comment on OMG! An Original Valakut deck!(Comments Appreciated)

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Sounds like you don't want any suggestions.

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Posted 18 October 2010 at 13:08 as a comment on Jund

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I like the idea but I dont see enough infect stuff to get a win with it.

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Posted 10 October 2010 at 12:55 as a comment on Type 2 Monument Infection

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Tendrills of corruption is no longer standard. I'm not sure if you realized that.

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Posted 09 October 2010 at 12:36 as a comment on vampir3s

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Thanks for the coments on my deck. I'm actually in the process of tweaking it still. I like lavaball trap to save my ass aggainst aggro and it is an auto win in the Mirror if I draw it. It is somewhat reandom in the main deck. I'm sure it will get a demotion to the sideboard. 12 Forest is usually enough if the deck is shufflede well. Although I have to admit I have mulliganed quite a bit.

I like your deck but I don't see how Inferno Titan is better than SGC. SGC will save you often against many aggro decks and it is good to take out treats like planeswalkers and manadorks. Good luck with your version. I bet its very consistant,

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Posted 17 September 2010 at 15:05 as a comment on Valakut-Titan (Post-Scars)

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Platinum Angel is random and not a good card. Thats why she is not played on a competitive level. She is basically a 4/4 Flier for 7 mana. The other ability may as well have no effect on the game. If you don't believe me, keep trying to use her and see how much she helps because of her ability not because she is a 4/4 flier. There are much better creatures for 7 Mana. Eye of Ugin would fetch the Angel and make All is Dust cost 2 less but otherwise is completely useless, espessially since it can't even tap for mana. I don't think it would be a good idea to add. If you want a tutor go with Diabolic Tutor, at least that is not situational. I must agree on the Tarpits. Any deck with the correct colors to run manlands should take advantage of them. Just be careful not to get them killed in combat. Into the Roil is a nice addition. Since, as 360 pointed out, it can be versitile if played correctly.

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Posted 08 September 2010 at 15:41 as a comment on Artifact

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