Puschkin

110 Decks, 2,320 Comments, 1,023 Reputation

You should replace those mana elves and Birds with mana producing walls like Wall of Roots or Overgrown Battlement. Why? Because there are absolutely no medium sized creatures in this deck, the walls would be on double duty, ramping your mana AND blocking weenies. If you do, you will not need those Enlarge anymore, though.

Vorinclex and Boundless Realms are next to useless in this deck, once you have the mana to play them, why do you go for even more mana? At that point you can play anything you have in your deck (with the exception of that single Colossus) anyway. Windstorm is about the only card that could make use of that extra mana but at that point of the game you would certainly kill yourself if you made it that big.

The deck has zero removal. You run Green Sun's Zenith, why don't you add some creatures that are able to destroy stuff? Bane of Progress would be my top choice, Terastodon comes into mind. Likewise, you should have at least one creature that is able to gain life, Oracle of Nectars probably being top choice here. You can fetch him easily with the Zeniths, he makes Vorinclex and Boundless Realms more useful and he actually allows you to play with Windstorm offensively.

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Posted 14 November 2013 at 13:32 as a comment on Pinecones

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hey, dude was asking a question and I was just answering. Sinkhole is the ONLY true LD (without drawbacks) spell for 2 mana, which is a big difference. Ice Storm was in the same sets as Sinkhole, as an Uncommon even (Sinkhole is actually a common) but it costs 3 mana like a regular Stone Rain. It's worth half as much money as a Sinkhole despite the fact that it is RARER than Sinkhole. So, rarity alone doesn't explain why Sinkhole costs that much money. If it wasn't for the 2 mana casting cost, nobody would care.

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Posted 22 October 2013 at 14:18 in reply to #403630 on Sinkhole

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And the Uneffable's Will would make it Vintage.

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Posted 21 October 2013 at 10:36 in reply to #403934 on Sinkhole

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First, to support a 5-mana-spell in a deck that runs on 1-3 mana spells otherwise he would need to up his land count (methemitcal!) which isn't worth the trouble.
Secondly, by the time he has 5 mana it's way too late to destroy lands. The opponent already had the chance to drop his big hitters, combo pieces or has countermana open. Have you ever been to a Legacy or Vintage tournament? Most games are decided within in the first 3 turns.

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Posted 21 October 2013 at 10:34 in reply to #403884 on Sinkhole

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There is a reason for that: If there is no limit, people tend pile dozens of tags to their decks, sometimes tags that aren't fitting, just to get more hits and attention.

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Posted 20 October 2013 at 15:18 in reply to #404824 on Turn One 3/3

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It wouldn't be worth much if it would cost 3 mana like all other LD spells.

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Posted 20 October 2013 at 15:15 in reply to #403630 on Sinkhole

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Weak selection of Fog effects. Check out:

Respite
Moment's Peace
Constant Mists
Spore Cloud
Lull

Then I don't think blue adds anything worthwhile.

Also, while you covered combat damage, I see no answers to anything else. Besides creatures that can hurt you without attacking there are artifacts, enchantments and planeswalkers that can ruin your day. Beast Within is the removal of choice for this deck!

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Posted 17 October 2013 at 14:51 as a comment on Turbo-Fog (budget-ish)

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How did you manage to add more than 4 deck tags!?

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Posted 17 October 2013 at 12:02 as a comment on Turn One 3/3

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Why? Only works on instants. Both Sinkhole and Hymn are sorceries.

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Posted 16 October 2013 at 15:30 in reply to #404611 on Sinkhole

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I actually didn't check the tags and assumed you don't care for formats since this isn't even Vintage legal.

I understand your wish to kill a land on turn 2 but if you don't have a Citadel, a Boom will set you back as much as the opponent, so you do not win anything. If a turn 2 LD spell is that important to you, you should add more mana acceleration instead. A Llanowar Elf or BoP enables you to play Stone Rain/Pillage/Molten Rain on turn 3. Problem here is your selection of duallands because some of them will CIP tapped so you won't be able to cast that Elf.

The thing bout the Rift Bolt is that if you suspend him on turn one, the opponent can hold back his creature for one turn and the Bolt will just go to his head, which is a waste. That would be fine in an aggressive deck where you have lots of creatures yourself but not in controllish LD. And regularily cast it costs 3 mana but in turn 3 you cannot afford to bolt anything because you need to get your LD online. That's why Seal of Fire is superior here in most scenarios except the ones that involve toughness 3 targets.

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Posted 16 October 2013 at 13:54 in reply to #404578 on R/G: Land Destruction

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Stone Rain should be Pillage to have more options.

Boom/Bust is useless. You never want to use the Armageddon part of it. Which leaves us to the Boom part which could be a Raze. I know you have Darksteel Citadel, but that doesn't make the cut. Since your spells are quite expensive I suggest Mwonvuli Acid Moss instead.

Detrivore is too expensive. You need at least 5 mana to suspend him for one and then it takes another turn for him to blow up a single land. And that land must be a non-basic. But you want to hit non-basics first with your other LD spells, so Detrivore will most likely not have any targets when his suspend ability triggers. Possible replacements: Avalanche Riders or Ravenous Baboons for LD, Terravore for a big finisher, Deus of Calamity if you want both (but he costs also 5 mana - yet I think he is still better than Detrivore)

Powder Keg is a nice card for the sideboard to handle weenie hordes and works well in conjunction with the Trinispheres.

Seal of Fire will probably server you better than Rift Bolt does.

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Posted 16 October 2013 at 13:10 as a comment on R/G: Land Destruction

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To be legal in any format you need to go up to 60 cards. 40 card decks were last used in 1993 ... maybe add some Islands ;)

And you seriously need some Merfolk that cost one mana in order to smooth out the mana curve. Cursecatcher and Mantariders being the top picks here. As others pointed out, you have enough lords already, ditch the Automatons. And personally I would play Tidal Warrior over Sea's Claim.

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Posted 16 October 2013 at 12:50 as a comment on Atlantis Invaders!!!

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Duress would do the same job without hurting neither his life nor his wallet. But no deck can handkle everything and I wouldn't alter the deck structure just to cope with a single card. If he added 4 Thoughtsieze/Duress, what should he cut? The deck defining LD spells? He can only cut creatures and if he does that, he is running out of kill methods. He is already low on creatures and only 4 of them can block, if he goes down to 15 creatures he won't be able to win a damage race against any weenie or burn deck. And those are quite mor common than decks that run Crucible.

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Posted 16 October 2013 at 11:24 in reply to #404412 on Sinkhole

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Ah, thank you, I'll explain myself more.
Well, first off, we are playing mainly multiplayer and I hate combo, so I am not aiming for a combo kill, more for maximum synergy and a fun night for everyone. I mainly wanted to try out cascade with ripple, storm is an added bonus as a possible finisher but main damage would be dealt via creatures.
Secondly, all of this is quite tricky. There aren't that much quality cascade spells out there and even less cards with ripple. Since I don't aim for a storm-combo-kill the cascade and ripple spells should do something actually usefull. Kathari Remnant is the next best spell out of these but that would add the fifth colour, blue, which I won't be able to support. Surging Might is the card I considered adding, but don't know what to take out for it. And, as indicated by the sideboard, I am considerung Thrumming Stone but the deck as it is would only benefit from the stone when I have Bitumonous Blast or Bloodbraid Elf (but then it fucking rocks). Since the real deck is currently running on just 2 Bituminous Blasts (for some reason nobody has them for trade) Thrumming Stone is not really an option right now.

But now I understand what you were aiming at.

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Posted 16 October 2013 at 11:15 in reply to #403798 on Spell Avalanche

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Ha, yeah, it's easy to get consued with all those legends and their fancy names :)

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Posted 15 October 2013 at 16:34 in reply to #404316 on Double-strike Umbra

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That may be true, however, once he flips he doesn't much anymore to win. As Kenzo he is already at power 3 with bushido 5. Any of his enchantments or powerups on him and you have most likely won if the opponent can't kill him (and if he does, you can flip another). The difficulty is to get him flipped, until then he is a feeble 1/1 without combat abilities, so I would still run 4 of him.

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Posted 15 October 2013 at 16:22 in reply to #404316 on Double-strike Umbra

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Agree on the Dark Confident, Land Destruction's problem ahs always been how to get card advantage since LD spells all trade one for one. However, if he uses Dark Confident, he'll lose alot of life so he won't be able to afford shadow dudes at all. Vampire Nighthawk would be great to counter that but at three mana he conflicts with the LD spells. Gatekeeper of Malakir is a great card for a deck like this!

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Posted 15 October 2013 at 16:17 in reply to #404289 on Sinkhole

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Is Priest of Gix really worth it? For a first turn LD spell you need 3 mana anyway. If you have the Dark Ritual, you don't need the Priest.

Next problem: With the exception of the Priest all your dudes have shadow. This is great in a suicide black type of deck that runs more creatures but you dedicated 12 cards of your deck to land destruction. If you play against slower decks, the LD will prevent the bigger creatures from hitting play, so you don't need shadow. Against control, you don't need shadow. What's left? Weenie decks. Aka most budget decks out there plus many, many tournament decks in Legacy. Against all of them shadow would be nice if you had more creatures but since you don't you'll be on the defensive against a wennie deck. That's where shadow will come to bite you because you can't block. Shadow is only good if you can win the damage race but with just 19 creatures and all other cards being unable to deal damage, I just don't see that happening. Unless you play against bad decks of course.
So, in conclusion, I'd say you'd be better off with regular creatures like Black Knight that are able to block and have abilities that help them to survive and/or to screw common decks.

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Posted 15 October 2013 at 13:21 as a comment on Sinkhole

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By now you are both looking very childish. Sorinmarkov just tried to help and contribute but made a small mistake, so what. People here should be glad when they get feedback at all because most users create deck after deck and hope for comments but aren't bothered to write comments themselves ...

My advice for Prince Cooshie: Next time, politely point out why something doesn't work without being mean. Like Undead Cow did.
Sorinmarkov: If someone still gets mean on you like PrinceCooshie, shrug it off and stay polite or just don't answer at all. That may be difficult but it serves you better in the long run.

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Posted 15 October 2013 at 13:10 in reply to #403884 on Sinkhole

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Mirran Crusader is questionable because his protection from green means you cannot use Spider Umbra, Boar Umbra, Giant Growth or Selesnya Charm on him. Possible replacement: Kenzo the Hardhearted.

Lifelink should be updated to Spirit Loop.

I would run Armadillo Cloak in this deck over Eland Umbra.

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Posted 15 October 2013 at 12:11 as a comment on Double-strike Umbra

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