Puschkin

110 Decks, 2,320 Comments, 1,024 Reputation

Tradewind Rider to continously undo what your opponent puts into play.

Confiscate to steal whatever he puts into play.

Time Stop to end the turn. You can do this during opponent's upkeep after he put Braids on the stack, it won't resolve.

Gilded Drake.

Confound to protect Braids.

Frozen AEther is a MUST in this deck! It affects everything that Braids allows the opponent to put into play and prevents him from using it right away (especially useful against hasting ceatures). Then in your turn you have the chance of stealing it before it untaps.

Jester's Mask might be useful in this deck. You can either give your opponent cards that he cannot put into play with Braids or you can give him cards you WANT him to play because you can steal them.

Memnarch should also be in there for extra stealing power, being an artifact creature himself he can be put into play via Braids.

Darksteel/Blightsteel Colossus, Inkwell Leviathan and Master Transmuter seem to be solid choices as well.

Sculpting Steel in case you haven't enough copy power already.

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Posted 05 December 2013 at 12:33 as a comment on Braids EDH *-*

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No, your general determines what colours are allowed, in this case only blue (and artifacts)

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Posted 05 December 2013 at 12:10 in reply to #417881 on Braids EDH *-*

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With a deckname like this you should have at least a single Carrier Pigeon, even if it is a bad card.

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Posted 05 December 2013 at 12:05 as a comment on Deadly Pigeons

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The math on that has been done already and could be looked up, however, what we have to weigh this against is the probability to draw a Serum Powder later in the game and then getting stuck. And I guess from Hawkings aside nobody could calculate that, I recommend the good old goldfishing method to test the waters :)

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Posted 05 December 2013 at 10:54 in reply to #417643 on Exsanguicycle

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Hellcarver Demon is way too risky in my meta. My buddy had a deck build around 4 of them and it only worked when nobody knew what he was going to do. But I might consider Xathrid Demon or Demon of Death's Gate as a finisher.

Call to Netherworld ... I am not convinced of. It doesn't work on red or artifact creatures. And while it has madness, I only save a single mana, where is the gain in multiplayer? I'd rather use Disturbed Burial instead. Or Hell's Caretaker for that matter. I might be able to trade for an original Legends one soon, if I manage to seal the deal he will be in for sure.

The Undertaker, however, how could I miss it? I put him in for now but what to cut?

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Posted 05 December 2013 at 10:50 in reply to #417810 on Squee Tactics

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That's where I disagree wholeheartedly, but each to his own :)

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Posted 04 December 2013 at 23:51 in reply to #417360 on [Budget] Stalked Prey

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Scars of Mirrodin is a great set to start, all those artifacts give you great flexibility because you can use them regardless of colour, which is important when you start out with your tiny pool of cards.

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Posted 04 December 2013 at 23:37 in reply to #417360 on [Budget] Stalked Prey

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Either card would make this Vintage instead of Legacy.

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Posted 04 December 2013 at 20:58 in reply to #417691 on Sac: To infinity and beyond

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That's no problem. The nature of halfdecks favours aggro decks which are usually cheaper to build. Also, goal of the project is to come up with new combinations that you wouldn't think of when building a deck the conventional way. If you are on a budget, you contribute to the diversity.

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Posted 04 December 2013 at 18:32 in reply to #417591 on Throw-up Deck

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Since you need a Fluctuator in your satrting hand and since you plan to mulligan aggressively, I suggest Serum Powder. I suck at math, so I can't tell you if that helps you actually out (since it doesn't cycle) but I bet you have to take alot of mulligans so this might actually make the deck more consistent.

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Posted 04 December 2013 at 15:53 as a comment on Exsanguicycle

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Actually you don't need the Genesis Chamber if you have 2 Nether Traitor. So, if you upgrade Entomb to Buried Alive, you can cut Genesis Chamber and maybe replace them with Dark Rituals to make up for the increased cost of Buried Alive.

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Posted 04 December 2013 at 12:46 as a comment on Sac: To infinity and beyond

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For me the best part about Magic has always been the exploring ... to run into cards you have never seen before. Both when trading for cards and when playing. The biggest moment in Magic is when somebody does a move and somebody else says "You can do WHAT!? Show me that card ..." :)

That's why I replied. Getting into Magic later may it make hard for you to catch up in cards, however, you have waaay more cards to explore! If you stay casual, take it easy and aren't afraid of older formats, there is so much to explore for you. Many people these days forget about that and just chase down the latest tournament tech. I am just glad to see people like you discovering the past like that :)

Greetings from an old dinosaur.

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Posted 04 December 2013 at 10:41 in reply to #417360 on [Budget] Stalked Prey

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Almost forever - started with Revised and Fallen Empires and never stopped :)

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Posted 04 December 2013 at 07:03 in reply to #417360 on [Budget] Stalked Prey

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Used to be a great sideboard card against black decks waaay back in Type II (Standard). Mono black was huge at that time with Necropotence and all, but this little fellow gave green decks a chance to beat them (or at least to force them to pop a Nevinyrral's Disk).

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Posted 04 December 2013 at 00:58 in reply to #417360 on [Budget] Stalked Prey

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what format are you aiming for?

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Posted 04 December 2013 at 00:51 in reply to #417398 on Dare you to play that Land !

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There is so much more to it:
First, the Shield makes itself and the other Kaldra pieces indestructible.
Secondly you seriously understimate the token you get when you have all three pieces! For just one mana you get a 4/4 token and all the pieces will get equipped to it automatically! That makes him actually an indestrutctible, firs striking 9/9 Trampler with haste. But most importantly, you can activate this ability any time you want! The guy is a legend but you can attack with it and when the opponent launches his counterattack, you just activate him again (resulting in a second token that destroys both) and then activate it again - you'll get a fresh and untapped token with all three pieces attached to him!

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Posted 03 December 2013 at 19:41 in reply to #417233 on Elbrus Equipment

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Oh and Starlit Sanctum seems like a sure shot.

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Posted 03 December 2013 at 19:28 in reply to #416917 on Budget Decks: Cleric(?)

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I know this is in progress but you published it anway and one of the tags says "need help", so here we go:

You either need more creatures or to get rid of the ones you have currently. Thing is, if you have that few creatures with such low toughness, you are going to lose them very quickly. Virtually every deck runs creature removal, so if you play a toughness 2 guy without evasion every fifth or so turn, they won't live long.

Tamanoa is problematic anyway because she needs all three colours. And you'll never going to get her into play in time with a mana base like this. Moreover, as of now, Tamanoa provides the only form of lifegain so far and without continous lifegain, Searing Meditation is useless. Since these are the only white cards so far, I would cut both Tamanoa and Searing Meditation. If you plan to hang on both of them, however, I recommend Recumbering Bliss to neutralize opponent's creatures, get some lfe back and in turn to trigger Searing Mediation. You might also want to play with 4 Searing Meditation in that case. If the Meditation deals damage to an opponent and Tamanoa is in play, you will gain life and thus can activate Meditation again. That's a damage and life loop as long as you have the mana to activate the Meditation. But beware, if you focus on this, the theme of the deck might shift away from the Ankhs.

Tectonic Instability is totally useless (here). First, it effects yourself as well. Secondly, your opponent can always use his lands in respones to the trigger and get all his mana anyway. All that Tectonic Instability does is forcing your opponent to tap out. But he will do that most likely anyway in order to mount his own offensive and to beat you down.

I don't know what format you are aiming for, but Black Vise is better than Ebony Owl Netsuke in most situations.

Cards you might consider adding:
* Avalanche Riders: They kill a land and thus give your opponent a reason to play more. But they also provide a blocker or attacker, whatever you currently need. Moreover, if you insist on keeping Tamanoa, adding more creatures increases the chance of survival for Tamanoa. This is of course true for adding any creatur, so I won't mention it again.
* Stuffy Doll: You'll be in the defensive most of the time. Stuffy Doll can't handle flyers and Tramplers, but apart from that a Stuffy Doll is a nice roadblock that helps you either winning the damage race or stopping all groundbased attacks alltogether.
* Veteran Explorer: This is almost a must in this deck! He blocks once and then he fixes your coloured mana problems, at the same time it works towards your goal. And all of that for a single green mana!
* Tunnel Ignus: Might be worth adding if you keep the Rites of Flourishing and also add the Veteran Explorers.

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Posted 03 December 2013 at 19:12 as a comment on Dare you to play that Land !

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Just for your information: The Falkenrath guys adopted this mechanic by the Sliths. However, the Sliths in turn adopted the mechanic by one of my favourite Legends cards: Whirling Dervish :)

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Posted 03 December 2013 at 13:36 as a comment on [Budget] Stalked Prey

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I said replace SOME of them. So, you know, can actually play those non-blue cards.
If, on the other hand, you don't plan to play it anyway, why bother with lands at all? We could get rid of lands alltogether and add more cards fitting the theme.

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Posted 02 December 2013 at 15:52 in reply to #417114 on Throw-up Deck

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